Vuer

vuer.schemas.scene_components

SceneElement

python
class SceneElement(BlockElement)

Source

Inherited members

Frustum

python
class Frustum(SceneElement)

Source

Camera Frustum

:param position: An optional tuple of three numbers representing the position. :type position: tuple[float, float, float] :param rotation: An optional tuple of three numbers representing the rotation. :type rotation: tuple[float, float, float] :param matrix: An optional tuple of sixteen numbers representing the matrix. :type matrix: tuple[float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float] :param aspect: An optional number representing the aspect. :type aspect: float :param focus: An optional number representing the focus. :type focus: float :param fov: An optional number representing the field of view. :type fov: float :param near: An optional number representing the near field. :type near: float :param far: An optional number representing the far field. :type far: float :param scale: An optional number representing the scale. :type scale: float :param upScale: An optional number representing the up scale. :type upScale: float :param focalLength: An optional number representing the focal length. :type focalLength: float :param showUp: An optional boolean indicating whether to show up. :type showUp: bool :param showFrustum: An optional boolean indicating whether to show the frustum. :type showFrustum: bool :param showFocalPlane: An optional boolean indicating whether to show the focal plane. :type showFocalPlane: bool :param showImagePlane: An optional boolean indicating whether to show the image plane. :type showImagePlane: bool :param src: An optional string representing the source. :type src: str :param colorOrigin: An optional ColorRepresentation for the origin color. :type colorOrigin: ColorRepresentation :param colorFrustum: An optional ColorRepresentation for the frustum color. :type colorFrustum: ColorRepresentation :param colorCone: An optional ColorRepresentation for the cone color. :type colorCone: ColorRepresentation :param colorFocalPlane: An optional ColorRepresentation for the focal plane color. :type colorFocalPlane: ColorRepresentation :param colorUp: An optional ColorRepresentation for the up color. :type colorUp: ColorRepresentation :param colorTarget: An optional ColorRepresentation for the target color. :type colorTarget: ColorRepresentation :param colorCross: An optional ColorRepresentation for the cross color. :type colorCross: ColorRepresentation

Inherited members

python
tag = 'Frustum'

PerspectiveFrustum

python
class PerspectiveFrustum(SceneElement)

Source

Frustum visualization for perspective cameras.

Shows the typical pyramid-shaped frustum with optional up vector indicator. Children are inserted inside the frustum group.

:param position: Position of the frustum in 3D space [x, y, z]. :type position: tuple[float, float, float], optional :param rotation: Rotation of the frustum in Euler angles [x, y, z]. :type rotation: tuple[float, float, float], optional :param fov: Field of view in degrees. Defaults to 50. :type fov: float, optional :param aspect: Aspect ratio (width/height). Defaults to 4/3. :type aspect: float, optional :param zoom: Zoom factor. Defaults to 1. :type zoom: float, optional :param near: Near clipping plane distance. Defaults to 0.1. :type near: float, optional :param far: Far clipping plane distance. Defaults to 1.0. :type far: float, optional :param showFrustum: Whether to show the frustum wireframe. Defaults to True. :type showFrustum: bool, optional :param showUp: Whether to show the up vector indicator. Defaults to True. :type showUp: bool, optional :param colorFrustum: Color of the frustum wireframe. Defaults to 0xffaa00. :type colorFrustum: int, optional :param colorCone: Color of the cone indicator. Defaults to 0xff0000. :type colorCone: int, optional :param colorUp: Color of the up vector indicator. Defaults to 0x00aaff. :type colorUp: int, optional :param layer: Scene layer for this frustum visualization. :type layer: int, optional :param children: Child elements rendered inside the frustum group. :type children: list, optional

Inherited members

python
tag = 'PerspectiveFrustum'

FisheyeFrustum

python
class FisheyeFrustum(SceneElement)

Source

Frustum visualization for fisheye/equidistant cameras.

Shows a spherical frustum for wide-angle fisheye lenses. Children are inserted inside the frustum group.

:param position: Position of the frustum in 3D space [x, y, z]. :type position: tuple[float, float, float], optional :param rotation: Rotation of the frustum in Euler angles [x, y, z]. :type rotation: tuple[float, float, float], optional :param fov: Field of view in degrees. Defaults to 180. :type fov: float, optional :param aspect: Aspect ratio (width/height). Defaults to 1. :type aspect: float, optional :param near: Near clipping plane distance. Defaults to 0.1. :type near: float, optional :param far: Far clipping plane distance. Defaults to 1.0. :type far: float, optional :param showFrustum: Whether to show the frustum wireframe. Defaults to True. :type showFrustum: bool, optional :param showUp: Whether to show the up vector indicator. Defaults to True. :type showUp: bool, optional :param colorFrustum: Color of the frustum wireframe. Defaults to 0xffaa00. :type colorFrustum: int, optional :param colorCone: Color of the cone indicator. Defaults to 0xff0000. :type colorCone: int, optional :param colorUp: Color of the up vector indicator. Defaults to 0x00aaff. :type colorUp: int, optional :param layer: Scene layer for this frustum visualization. :type layer: int, optional :param children: Child elements rendered inside the frustum group. :type children: list, optional

Inherited members

python
tag = 'FisheyeFrustum'

OrthographicFrustum

python
class OrthographicFrustum(SceneElement)

Source

Frustum visualization for orthographic cameras.

Shows a box-shaped frustum for orthographic projection. Children are inserted inside the frustum group.

:param position: Position of the frustum in 3D space [x, y, z]. :type position: tuple[float, float, float], optional :param rotation: Rotation of the frustum in Euler angles [x, y, z]. :type rotation: tuple[float, float, float], optional :param width: Width of the orthographic view. Defaults to 1. :type width: float, optional :param height: Height of the orthographic view. Defaults to 1. :type height: float, optional :param zoom: Zoom factor. Defaults to 1. :type zoom: float, optional :param near: Near clipping plane distance. Defaults to 0.1. :type near: float, optional :param far: Far clipping plane distance. Defaults to 1.0. :type far: float, optional :param showFrustum: Whether to show the frustum wireframe. Defaults to True. :type showFrustum: bool, optional :param showUp: Whether to show the up vector indicator. Defaults to True. :type showUp: bool, optional :param colorFrustum: Color of the frustum wireframe. Defaults to 0xffaa00. :type colorFrustum: int, optional :param colorUp: Color of the up vector indicator. Defaults to 0x00aaff. :type colorUp: int, optional :param layer: Scene layer for this frustum visualization. :type layer: int, optional :param children: Child elements rendered inside the frustum group. :type children: list, optional

Inherited members

python
tag = 'OrthographicFrustum'

CameraHelper

python
class CameraHelper(SceneElement)

Source

Inherited members

python
tag = 'CameraHelper'

group

python
class group(SceneElement)

Source

Inherited members

python
tag = 'group'
python
children = []

mesh

python
class mesh(SceneElement)

Source

Inherited members

python
tag = 'mesh'
python
children = []

TriMesh

python
class TriMesh(SceneElement)

Source

Triangle mesh component for custom 3D geometry.

Allows creation of arbitrary triangle meshes by specifying vertices, faces, colors, and UV coordinates. Useful for custom geometry or procedurally generated meshes.

:param vertices: Vertex positions as Nx3 array [x, y, z] :type vertices: NDArray[np.float16] :param faces: Triangle face indices as Nx3 array :type faces: NDArray[np.uint32] :param colors: Vertex colors as Nx3 array [r, g, b] (0-255) :type colors: NDArray[np.uint8], optional :param uv: UV texture coordinates as Nx2 array :type uv: NDArray[np.float16], optional :param children: Child elements :type children: list, optional

Example Usage::

from vuer.schemas import TriMesh import numpy as np

Simple triangle

vertices = np.array([ [0, 0, 0], [1, 0, 0], [0.5, 1, 0] ], dtype=np.float16)

faces = np.array([[0, 1, 2]], dtype=np.uint32)

colors = np.array([ [255, 0, 0], [0, 255, 0], [0, 0, 255] ], dtype=np.uint8)

TriMesh( vertices=vertices, faces=faces, colors=colors, key="triangle" )

python
vertices: NDArray[np.float16] = None
python
faces: NDArray[np.uint32] = None
python
colors: NDArray[np.uint8] = None
python
uv: NDArray[np.float16] = None

Inherited members

python
tag = 'TriMesh'
python
children = []

PointCloud

python
class PointCloud(SceneElement)

Source

PointCould element, highly optimized for payload size and speed.

:param vertices: An optional numpy array of shape (N, 3) containing the vertices of the pointcloud. :type vertices: NDArray[np.float16] :param colors: An optional numpy array of shape (N, 3) containing the colors of the point cloud. :type color: NDArray[np.uint8] :param size: An optional float that sets the size of the points. :type size: float :param key: str An optional string that sets the key of the element. :type key: str

Usage::

sess.upsert @ PointCloud( vertices=np.random.rand(1000, 3), colors=np.random.rand(1000, 3), size=0.01, key="pointcloud", )

python
tag: str = 'PointCloud'
python
vertices: NDArray[np.float16] = None
python
colors: NDArray[np.uint8] = None

Inherited members

python
children = []

Box

python
class Box(SceneElement)

Source

Creates a box (rectangular cuboid) geometry.

:param args: Geometry parameters [width, height, depth, widthSegments, heightSegments, depthSegments] :type args: tuple[float, float, float, int, int, int], optional, default (1, 1, 1, 1, 1, 1)

Geometry Parameters:

  • width: Box width along X axis
  • height: Box height along Y axis
  • depth: Box depth along Z axis
  • widthSegments: Number of segmented faces along the width (min: 1)
  • heightSegments: Number of segmented faces along the height (min: 1)
  • depthSegments: Number of segmented faces along the depth (min: 1)

Example Usage::

from vuer.schemas import Box

Simple box with default dimensions

Box(key="box1")

Custom dimensions

Box(args=(2, 1, 0.5), key="box2")

High-poly box with many segments

Box(args=(1, 1, 1, 10, 10, 10), key="box3")

Inherited members

python
tag = 'Box'

Capsule

python
class Capsule(SceneElement)

Source

Creates a capsule geometry (cylinder with hemispherical ends).

:param args: Geometry parameters [radius, height, capSegments, radialSegments, heightSegments] :type args: tuple[float, float, int, int, int], optional, default (1, 1, 4, 8, 1)

Geometry Parameters:

  • radius: Radius of the capsule body and caps
  • height: Height of the cylindrical section (excluding caps)
  • capSegments: Number of curve segments for the hemispherical caps (1-32)
  • radialSegments: Number of segmented faces around the circumference (1-64)
  • heightSegments: Number of segmented faces along the height (1-32)

Example Usage::

from vuer.schemas import Capsule

Simple capsule

Capsule(key="capsule1")

Tall thin capsule

Capsule(args=(0.2, 3, 4, 8, 1), key="capsule2")

Inherited members

python
tag = 'Capsule'

Cone

python
class Cone(SceneElement)

Source

Creates a cone geometry.

:param args: Geometry parameters [radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength] :type args: tuple[float, float, int, int, bool, float, float], optional, default (1, 1, 8, 1, False, 0, 2π)

Geometry Parameters:

  • radius: Radius of the base of the cone
  • height: Height of the cone
  • radialSegments: Number of segmented faces around the circumference (3-128)
  • heightSegments: Number of segmented faces along the height (1-64)
  • openEnded: Whether the base of the cone is open or capped
  • thetaStart: Start angle for first segment (radians, 0-2π)
  • thetaLength: Central angle of the circular sector (radians, 0-2π)

Example Usage::

from vuer.schemas import Cone

Simple cone

Cone(key="cone1")

Half cone (180 degrees)

Cone(args=(1, 1, 8, 1, False, 0, 3.14159), key="half-cone")

Inherited members

python
tag = 'Cone'

Circle

python
class Circle(SceneElement)

Source

Creates a circle (flat disc) geometry.

:param args: Geometry parameters [radius, segments, thetaStart, thetaLength] :type args: tuple[float, int, float, float], optional, default (1, 8, 0, 2π)

Geometry Parameters:

  • radius: Radius of the circle
  • segments: Number of segments (3-128), minimum 3
  • thetaStart: Start angle for first segment (radians, 0-2π)
  • thetaLength: Central angle of the circular sector (radians, 0-2π)

Example Usage::

from vuer.schemas import Circle

Full circle

Circle(key="circle1")

Semi-circle

Circle(args=(1, 32, 0, 3.14159), key="semi-circle")

Inherited members

python
tag = 'Circle'

Cylinder

python
class Cylinder(SceneElement)

Source

Creates a cylinder geometry.

:param args: Geometry parameters [radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength] :type args: tuple[float, float, float, int, int, bool, float, float], optional, default (1, 1, 1, 8, 1, False, 0, 2π)

Geometry Parameters:

  • radiusTop: Radius of the cylinder at the top
  • radiusBottom: Radius of the cylinder at the bottom
  • height: Height of the cylinder
  • radialSegments: Number of segmented faces around the circumference (3-128)
  • heightSegments: Number of segmented faces along the height (1-64)
  • openEnded: Whether the ends of the cylinder are open or capped
  • thetaStart: Start angle for first segment (radians, 0-2π)
  • thetaLength: Central angle of the circular sector (radians, 0-2π)

Example Usage::

from vuer.schemas import Cylinder

Simple cylinder

Cylinder(key="cylinder1")

Cone-like cylinder (different top/bottom radii)

Cylinder(args=(0.5, 1, 2, 16, 1, False, 0, 6.28), key="tapered")

Inherited members

python
tag = 'Cylinder'

Dodecahedron

python
class Dodecahedron(SceneElement)

Source

Creates a dodecahedron geometry (12-faced polyhedron).

:param args: Geometry parameters [radius, detail] :type args: tuple[float, int], optional, default (1, 0)

Geometry Parameters:

  • radius: Radius of the dodecahedron
  • detail: Level of subdivision (0-5), higher values create more faces

Example Usage::

from vuer.schemas import Dodecahedron

Simple dodecahedron

Dodecahedron(key="dodeca1")

High-poly subdivided dodecahedron

Dodecahedron(args=(1, 3), key="dodeca2")

Inherited members

python
tag = 'Dodecahedron'

Edges

python
class Edges(SceneElement)

Source

Creates edges geometry from another geometry.

:param args: Geometry parameters [geometry, thresholdAngle] :type args: tuple[any, float], optional

Geometry Parameters:

  • geometry: Source geometry to extract edges from
  • thresholdAngle: Angle threshold in degrees (0-180) for edge detection

Example Usage::

from vuer.schemas import Edges

Edges(args=(geometry, 15), key="edges1")

Inherited members

python
tag = 'Edges'

Extrude

python
class Extrude(SceneElement)

Source

Creates extruded geometry from 2D shapes.

:param shapes: 2D shape(s) to extrude :type shapes: any :param options: Extrusion parameters :type options: dict, optional

Options Parameters:

  • curveSegments: Number of curve segments (default: 12)
  • steps: Number of steps along extrusion depth (default: 1)
  • depth: Extrusion depth (default: 1)
  • bevelEnabled: Enable beveling (default: True)
  • bevelThickness: Bevel thickness (default: 0.2)
  • bevelSize: Bevel size (default: 0.1)
  • bevelOffset: Bevel offset (default: 0)
  • bevelSegments: Number of bevel segments (default: 3)

Example Usage::

from vuer.schemas import Extrude

Extrude( shapes=shape, options=dict(depth=2, bevelEnabled=True), key="extrude1" )

Inherited members

python
tag = 'Extrude'

Icosahedron

python
class Icosahedron(SceneElement)

Source

Creates an icosahedron geometry (20-faced polyhedron).

:param args: Geometry parameters [radius, detail] :type args: tuple[float, int], optional, default (1, 0)

Geometry Parameters:

  • radius: Radius of the icosahedron
  • detail: Level of subdivision (0-5), higher values create more faces

Example Usage::

from vuer.schemas import Icosahedron

Simple icosahedron

Icosahedron(key="icosa1")

Subdivided sphere-like icosahedron

Icosahedron(args=(1, 2), key="icosa2")

Inherited members

python
tag = 'Icosahedron'

Lathe

python
class Lathe(SceneElement)

Source

Creates geometry by rotating a 2D profile around an axis.

:param args: Geometry parameters [points, segments, phiStart, phiLength] :type args: tuple[list, int, float, float], optional, default ([], 12, 0, 2π)

Geometry Parameters:

  • points: Array of 2D points defining the profile to rotate
  • segments: Number of circumferential segments (3-128)
  • phiStart: Start angle for rotation (radians, 0-2π)
  • phiLength: Angle of rotation (radians, 0-2π)

Example Usage::

from vuer.schemas import Lathe

points = [[0, 0], [1, 0.5], [0.5, 1]] Lathe(args=(points, 32, 0, 6.28), key="lathe1")

Inherited members

python
tag = 'Lathe'

Octahedron

python
class Octahedron(SceneElement)

Source

Creates an octahedron geometry (8-faced polyhedron).

:param args: Geometry parameters [radius, detail] :type args: tuple[float, int], optional, default (1, 0)

Geometry Parameters:

  • radius: Radius of the octahedron
  • detail: Level of subdivision (0-5), higher values create more faces

Example Usage::

from vuer.schemas import Octahedron

Simple octahedron

Octahedron(key="octa1")

Subdivided octahedron

Octahedron(args=(1, 2), key="octa2")

Inherited members

python
tag = 'Octahedron'

Plane

python
class Plane(SceneElement)

Source

Creates a plane (flat rectangle) geometry.

:param args: Geometry parameters [width, height, widthSegments, heightSegments] :type args: tuple[float, float, int, int], optional, default (1, 1, 1, 1)

Geometry Parameters:

  • width: Width of the plane along X axis
  • height: Height of the plane along Y axis
  • widthSegments: Number of segmented faces along the width (1-100)
  • heightSegments: Number of segmented faces along the height (1-100)

Example Usage::

from vuer.schemas import Plane

Simple plane

Plane(key="plane1")

High-poly plane (useful for displacement mapping)

Plane(args=(10, 10, 50, 50), key="terrain")

Inherited members

python
tag = 'Plane'

Polyhedron

python
class Polyhedron(SceneElement)

Source

Creates a custom polyhedron geometry from vertices and indices.

:param args: Geometry parameters [vertices, indices, radius, detail] :type args: tuple[list[float], list[int], float, int], optional, default ([], [], 1, 0)

Geometry Parameters:

  • vertices: Flat array of vertex coordinates [x1,y1,z1, x2,y2,z2, ...]
  • indices: Flat array of face indices
  • radius: Radius of the polyhedron
  • detail: Level of subdivision (0-5)

Example Usage::

from vuer.schemas import Polyhedron

vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1] indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1] Polyhedron(args=(vertices, indices, 1, 0), key="poly1")

Inherited members

python
tag = 'Polyhedron'

Ring

python
class Ring(SceneElement)

Source

Creates a ring (flat annulus) geometry.

:param args: Geometry parameters [innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength] :type args: tuple[float, float, int, int, float, float], optional, default (0.5, 1, 8, 1, 0, 2π)

Geometry Parameters:

  • innerRadius: Inner radius of the ring
  • outerRadius: Outer radius of the ring
  • thetaSegments: Number of segments around the circumference (3-128)
  • phiSegments: Number of segments along the radius (1-32)
  • thetaStart: Start angle for first segment (radians, 0-2π)
  • thetaLength: Central angle of the circular sector (radians, 0-2π)

Example Usage::

from vuer.schemas import Ring

Simple ring

Ring(key="ring1")

Thick ring with high detail

Ring(args=(0.3, 1, 64, 8, 0, 6.28), key="ring2")

Inherited members

python
tag = 'Ring'

Shape

python
class Shape(SceneElement)

Source

Creates 2D shape geometry from paths.

:param args: Geometry parameters [shapes, curveSegments] :type args: tuple[any, int], optional

Geometry Parameters:

  • shapes: Shape definition or array of shapes
  • curveSegments: Number of curve segments (1-100)

Example Usage::

from vuer.schemas import Shape

Shape(args=(shape, 12), key="shape1")

Inherited members

python
tag = 'Shape'

Sphere

python
class Sphere(SceneElement)

Source

Creates a sphere geometry.

:param args: Geometry parameters [radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength] :type args: tuple[float, int, int, float, float, float, float], optional, default (1, 32, 16, 0, 2π, 0, π)

Geometry Parameters:

  • radius: Radius of the sphere
  • widthSegments: Number of horizontal segments (3-128)
  • heightSegments: Number of vertical segments (2-64)
  • phiStart: Horizontal starting angle (radians, 0-2π)
  • phiLength: Horizontal sweep angle (radians, 0-2π)
  • thetaStart: Vertical starting angle (radians, 0-π)
  • thetaLength: Vertical sweep angle (radians, 0-π)

Example Usage::

from vuer.schemas import Sphere

Simple sphere

Sphere(key="sphere1")

High-poly sphere

Sphere(args=(1, 64, 32), key="sphere2")

Hemisphere

Sphere(args=(1, 32, 16, 0, 6.28, 0, 1.57), key="hemisphere")

Inherited members

python
tag = 'Sphere'

Tetrahedron

python
class Tetrahedron(SceneElement)

Source

Creates a tetrahedron geometry (4-faced polyhedron).

:param args: Geometry parameters [radius, detail] :type args: tuple[float, int], optional, default (1, 0)

Geometry Parameters:

  • radius: Radius of the tetrahedron
  • detail: Level of subdivision (0-5), higher values create more faces

Example Usage::

from vuer.schemas import Tetrahedron

Simple tetrahedron

Tetrahedron(key="tetra1")

Subdivided tetrahedron

Tetrahedron(args=(1, 2), key="tetra2")

Inherited members

python
tag = 'Tetrahedron'

Torus

python
class Torus(SceneElement)

Source

Creates a torus (donut) geometry.

:param args: Geometry parameters [radius, tube, radialSegments, tubularSegments, arc] :type args: tuple[float, float, int, int, float], optional, default (1, 0.4, 8, 6, 2π)

Geometry Parameters:

  • radius: Radius from the center of the torus to the center of the tube
  • tube: Radius of the tube
  • radialSegments: Number of segments around the tube (3-64)
  • tubularSegments: Number of segments around the torus (3-128)
  • arc: Central angle of the torus (radians, 0-2π)

Example Usage::

from vuer.schemas import Torus

Simple torus

Torus(key="torus1")

Thin high-detail torus

Torus(args=(2, 0.2, 16, 100, 6.28), key="torus2")

Inherited members

python
tag = 'Torus'

TorusKnot

python
class TorusKnot(SceneElement)

Source

Creates a torus knot geometry.

:param args: Geometry parameters [radius, tube, tubularSegments, radialSegments, p, q] :type args: tuple[float, float, int, int, int, int], optional, default (1, 0.4, 64, 8, 2, 3)

Geometry Parameters:

  • radius: Radius of the torus
  • tube: Radius of the tube
  • tubularSegments: Number of segments along the tube (3-256)
  • radialSegments: Number of segments around the tube (3-32)
  • p: Number of times the knot winds around the torus (1-10)
  • q: Number of times the knot winds through the torus hole (1-10)

Example Usage::

from vuer.schemas import TorusKnot

Simple torus knot

TorusKnot(key="knot1")

Complex knot pattern

TorusKnot(args=(1, 0.3, 128, 16, 5, 7), key="knot2")

Inherited members

python
tag = 'TorusKnot'

Tube

python
class Tube(SceneElement)

Source

Creates a tube geometry along a path.

:param args: Geometry parameters [path, tubularSegments, radius, radialSegments, closed] :type args: tuple[any, int, float, int, bool], optional, default (None, 64, 1, 8, False)

Geometry Parameters:

  • path: 3D curve path defining the tube's centerline
  • tubularSegments: Number of segments along the tube (2-256)
  • radius: Radius of the tube
  • radialSegments: Number of segments around the tube (2-32)
  • closed: Whether the tube forms a closed loop

Example Usage::

from vuer.schemas import Tube

Tube(args=(path, 64, 0.5, 8, False), key="tube1")

Inherited members

python
tag = 'Tube'

Fog

python
class Fog(SceneElement)

Source

Fog is a scene element that adds fog to the scene. This can be used to approximate depth.

Args: color: The color of the fog. near: The distance to the near plane. far: The distance to the far plane.

Example Usage:

Fog(color="green", near=3, far=7)

Inherited members

python
tag = 'fog'
python
attach = 'fog'
python
key = 'fog'

Wireframe

python
class Wireframe(SceneElement)

Source

Creates wireframe geometry from another geometry.

:param args: Geometry parameters [geometry] :type args: tuple[any], optional

Geometry Parameters:

  • geometry: Source geometry to convert to wireframe

Example Usage::

from vuer.schemas import Wireframe

Wireframe(args=(geometry,), key="wireframe1")

Inherited members

python
tag = 'Wireframe'

Splat

python
class Splat(SceneElement)

Source

Inherited members

python
tag = 'Splat'

LumaSplats

python
class LumaSplats(SceneElement)

Source

Inherited members

python
tag = 'Splats'

SparkSplats

python
class SparkSplats(SceneElement)

Source

Inherited members

python
tag = 'SparkSplats'

Pcd

python
class Pcd(SceneElement)

Source

Represents a PCD (Point Cloud Data) element in a scene.

The Pcd class serves as a specialized scene element to handle PCD data. It inherits from the base SceneElement class and is used to define and represent point cloud data within the scene structure. The tag attribute is predefined as "Pcd" to denote its type in the scene representation.

:param src: The source of the PCD. Can be a url or a local file. :type src: str, optional :param text: The text content of the PCD, allow one to load a scene from a string. :type text: str, optional :param buff: The binary content of the PCD file. This is the most efficient, because you are sending binaries.. :type buff: bytes, optional :param encoding: The encoding of the PCD file. Defaults to 'ascii'. :type encoding: str, optional :param size: Optional float that sets the size of the points in the point cloud. :type size: float, optional :param matrix: Optional 4x4 transformation matrix (16 values) to position and orient the point cloud. :type matrix: tuple[float, ...] :param hide: Optional flag to hide the point cloud. Defaults to False. :type hide: bool, optional

Inherited members

python
tag = 'Pcd'

CameraView

python
class CameraView(SceneElement)

Source

CameraView for rendering from arbitrary camera poses.

:param fov: The vertical field of view of the camera. Defaults to 50. :type fov: float, optional :param width: The width of the camera image. Defaults to 320. :type width: int, optional :param height: The height of the camera image. Defaults to 240. :type height: int, optional :param key: The key of the camera view. Defaults to "ego". :type key: str, optional :param position: The position of the camera. Defaults to [0, 0, 0]. :type position: List[float], optional :param rotation: The rotation of the camera. Defaults to [0, 0, 0] :type rotation: List[float], optional :param stream: The stream of the camera. Defaults to "ondemand". :type stream: str, optional :param fps: The frames per second of the camera. Defaults to 30. :type fps: int, optional :param near: The near field of the camera. Defaults to 0.1. :type near: float, optional :param far: The far field of the camera. Defaults to 20. :type far: float, optional :param renderDepth: Whether to render depth. If set, returns value["depthFrame"]. Defaults to True. :type renderDepth: bool, optional :param showFrustum: Whether to show the frustum. Defaults to True. :type showFrustum: bool, optional :param downsample: The downsample rate. Defaults to 1. :type downsample: int, optional :param distanceToCamera: The distance to the camera. Defaults to 2. :type distanceToCamera: float, optional

Inherited members

python
tag = 'CameraView'

SceneBackground

python
class SceneBackground(Img, SceneElement)

Source

Sets the background of the scene to a static image or texture.

Uses Three.js scene.background property to display an environment image. Suitable for static backgrounds like skyboxes or HDRI environments. For video backgrounds or high frame rate updates, use ImageBackground instead.

:param src: URL or path to the background image :type src: str :param backgroundIntensity: Intensity multiplier for the background (used in path tracing) :type backgroundIntensity: float, optional, default -0.5 :param backgroundBlurriness: Blur amount for the background (0-1) :type backgroundBlurriness: float, optional, default 0.0

Example Usage::

from vuer.schemas import SceneBackground

Simple image background

SceneBackground( src="https://example.com/skybox.jpg", key="bg1" )

HDRI environment with blur

SceneBackground( src="studio.hdr", backgroundBlurriness=0.3, key="bg2" )

Inherited members

python
tag = 'SceneBackground'

ImageBackground

python
class ImageBackground(Img, SceneElement)

Source

Sets the background to a dynamically updating image plane.

Uses a camera-facing plane to display images, supporting high frame rates and video streams. The plane always faces the camera to maintain the background effect.

:param src: URL or path to the background image/video :type src: str :param distance: Distance from camera to the background plane :type distance: float, optional :param scale: Scale of the background plane :type scale: float, optional

Example Usage::

from vuer.schemas import ImageBackground

Static image background

ImageBackground( src="background.jpg", key="bg1" )

Video background

ImageBackground( src="background_video.mp4", key="bg2" )

Inherited members

python
tag = 'ImageBackground'

HUDPlane

python
class HUDPlane(SceneElement)

Source

Geometry helper that orients a quad plane to always face the camera.

This is a geometry-only component that does not handle textures or materials. It is used as a base for other components (e.g., VideoPlane, DepthImagePlane) that need camera-facing orientation.

:param distanceToCamera: Distance from camera to the plane :type distanceToCamera: float, optional, default 10 :param aspect: Aspect ratio (width/height) of the plane :type aspect: float, optional :param height: Height of the plane in world units :type height: float, optional :param position: Position [x, y, z] offset from camera :type position: tuple[float, float, float], optional :param rotation: Rotation [x, y, z] in radians :type rotation: tuple[float, float, float], optional :param fixed: Whether the plane stays fixed in screen space :type fixed: bool, optional, default False :param layers: Render layer for VR/AR contexts :type layers: int, optional

Example Usage::

from vuer.schemas import HUDPlane

Simple HUD plane geometry

HUDPlane( distanceToCamera=5, height=1, key="hud1" )

Inherited members

python
tag = 'HUDPlane'

VideoMaterial

python
class VideoMaterial(Img, SceneElement)

Source

Material for displaying video from a URL.

Loads video from a file or URL and creates a material that can be applied to meshes. The video plays automatically when loaded.

:param src: URL or path to the video file :type src: str :param loop: Whether to loop the video :type loop: bool, optional, default True :param autoplay: Start playing automatically :type autoplay: bool, optional, default True

Example Usage::

from vuer.schemas import VideoMaterial

VideoMaterial( src="video.mp4", loop=True, key="video-mat" )

Inherited members

python
tag = 'VideoMaterial'

WebRTCVideoMaterial

python
class WebRTCVideoMaterial(Img, SceneElement)

Source

Material for displaying real-time video from WebRTC media stream.

Creates a material that displays live video from a WebRTC connection, useful for video conferencing, camera feeds, or screen sharing.

:param stream: WebRTC media stream ID or configuration :type stream: str | dict

Example Usage::

from vuer.schemas import WebRTCVideoMaterial

WebRTCVideoMaterial( stream="camera-stream", key="webrtc-mat" )

Inherited members

python
tag = 'WebRTCVideoMaterial'

VideoPlane

python
class VideoPlane(Img, SceneElement)

Source

Plane for displaying video content that faces the camera.

Combines HUDPlane behavior with video playback. The plane automatically faces the camera and displays video from a file or URL.

:param src: URL or path to the video file :type src: str :param distanceToCamera: Distance from camera to the video plane :type distanceToCamera: float, optional, default 10 :param height: Height of the video plane :type height: float, optional :param loop: Whether to loop the video :type loop: bool, optional, default True :param autoplay: Start playing automatically :type autoplay: bool, optional, default True

Example Usage::

from vuer.schemas import VideoPlane

VideoPlane( src="video.mp4", distanceToCamera=5, height=2, key="video1" )

Inherited members

python
tag = 'VideoPlane'

WebRTCVideoPlane

python
class WebRTCVideoPlane(SceneElement)

Source

Plane for displaying WebRTC video stream that faces the camera.

Displays real-time video from WebRTC on a camera-facing plane. Ideal for video calls, live camera feeds, or screen sharing.

:param stream: WebRTC media stream ID or configuration :type stream: str | dict :param distanceToCamera: Distance from camera to the plane :type distanceToCamera: float, optional, default 10 :param height: Height of the video plane :type height: float, optional

Example Usage::

from vuer.schemas import WebRTCVideoPlane

WebRTCVideoPlane( stream="camera-feed", distanceToCamera=3, height=1.5, key="webrtc-video" )

Inherited members

python
tag = 'WebRTCVideoPlane'

StereoVideoPlane

python
class StereoVideoPlane(Img, SceneElement)

Source

Plane for displaying stereoscopic (3D) video content.

Displays side-by-side or top-bottom stereoscopic video for VR applications. Each eye sees the appropriate half of the video for 3D effect.

:param src: URL or path to the stereoscopic video file :type src: str :param distanceToCamera: Distance from camera to the plane :type distanceToCamera: float, optional, default 10 :param height: Height of the video plane :type height: float, optional :param layout: Stereo layout ("side-by-side" or "top-bottom") :type layout: str, optional, default "side-by-side"

Example Usage::

from vuer.schemas import StereoVideoPlane

StereoVideoPlane( src="stereo_video.mp4", layout="side-by-side", key="stereo-video" )

Inherited members

python
tag = 'StereoVideoPlane'

WebRTCStereoVideoPlane

python
class WebRTCStereoVideoPlane(SceneElement)

Source

Plane for displaying stereoscopic WebRTC video stream.

Combines WebRTC streaming with stereoscopic video display for real-time 3D video in VR applications.

:param stream: WebRTC media stream ID or configuration :type stream: str | dict :param distanceToCamera: Distance from camera to the plane :type distanceToCamera: float, optional, default 10 :param height: Height of the video plane :type height: float, optional :param layout: Stereo layout ("side-by-side" or "top-bottom") :type layout: str, optional, default "side-by-side"

Example Usage::

from vuer.schemas import WebRTCStereoVideoPlane

WebRTCStereoVideoPlane( stream="stereo-camera", layout="side-by-side", key="webrtc-stereo" )

Inherited members

python
tag = 'WebRTCStereoVideoPlane'

Image

python
class Image(Img, SceneElement)

Source

Displays a static image on a plane in 3D space.

Creates a textured plane for displaying images at specific positions and orientations in the 3D scene. Unlike ImageBackground, this plane has a fixed position in world space.

:param src: URL or path to the image file :type src: str :param position: Position [x, y, z] of the image plane :type position: tuple[float, float, float], optional :param rotation: Rotation [x, y, z] in radians :type rotation: tuple[float, float, float], optional :param scale: Scale of the image plane :type scale: float | tuple[float, float, float], optional :param opacity: Transparency of the image (0-1) :type opacity: float, optional, default 1.0

Example Usage::

from vuer.schemas import ImagePlane

Simple image plane

Image( src="image.png", position=[0, 1, -2], key="img1" )

Rotated and scaled image

Image( src="poster.jpg", position=[2, 1.5, -1], rotation=[0, 0.5, 0], scale=2, key="img2" )

Inherited members

python
tag = 'Image'

Group

python
class Group(SceneElement)

Source

Container for grouping multiple 3D objects together.

Groups allow you to transform (move, rotate, scale) multiple objects as a single unit. Changes to the group's position, rotation, or scale affect all children.

:param position: Position [x, y, z] of the group origin :type position: tuple[float, float, float], optional :param rotation: Rotation [x, y, z] in radians :type rotation: tuple[float, float, float], optional :param scale: Scale of the group :type scale: float | tuple[float, float, float], optional :param children: Child elements to include in the group :type children: list, optional

Example Usage::

from vuer.schemas import Group, Box, Sphere

Group multiple objects

Group( Box(position=[-0.5, 0, 0], key="box1"), Sphere(position=[0.5, 0, 0], key="sphere1"), position=[0, 1, 0], rotation=[0, 0.5, 0], key="group1" )

Inherited members

python
tag = 'VuerGroup'

HemisphereLight

python
class HemisphereLight(SceneElement)

Source

Creates a hemisphere light that simulates ambient outdoor lighting.

Hemisphere lights emit light from directly above and below, with different colors for sky and ground. This creates more realistic outdoor lighting than ambient light alone.

:param skyColor: Color of light from above :type skyColor: str, optional, default "#ffffff" :param groundColor: Color of light from below :type groundColor: str, optional, default "#ffffff" :param intensity: Light intensity :type intensity: float, optional, default 1.0 :param helper: Show visual helper for debugging :type helper: bool, optional, default False :param hide: Hide the light :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import HemisphereLight

Basic hemisphere light

HemisphereLight(key="hemi1")

Outdoor-style lighting (blue sky, brown ground)

HemisphereLight( skyColor="#87CEEB", groundColor="#8B4513", intensity=0.6, key="hemi2" )

Inherited members

python
tag = 'HemisphereLight'

HemisphereLightStage

python
class HemisphereLightStage(SceneElement)

Source

Composite lighting component that provides a complete default lighting setup.

In the default rendering mode, this component creates:

  • A HemisphereLight for ambient outdoor-style lighting
  • A DirectionalLight for shadows and directional illumination

In pathtracer mode, it uses:

  • An AmbientLight
  • Area and spot lights optimized for path-traced rendering

This matches the frontend's HemisphereLightStage component and provides consistent lighting across Python and frontend scene definitions.

Inherited members

python
tag = 'HemisphereLightStage'

RectAreaLight

python
class RectAreaLight(SceneElement)

Source

Creates a rectangular area light source.

Area lights emit light from a rectangular surface, producing soft, realistic shadows. Ideal for simulating windows, light panels, or studio lighting.

:param color: Color of the light :type color: str, optional, default "#ffffff" :param intensity: Light intensity :type intensity: float, optional, default 1.0 :param width: Width of the light panel :type width: float, optional, default 1.0 :param height: Height of the light panel :type height: float, optional, default 1.0 :param lookAt: Target position [x, y, z] for the light to face :type lookAt: tuple[float, float, float], optional, default [0, 0, 0] :param helper: Show visual helper for debugging :type helper: bool, optional, default False :param hide: Hide the light :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import RectAreaLight

Simple area light

RectAreaLight( position=[0, 2, 0], key="area1" )

Large soft light panel

RectAreaLight( width=4, height=2, intensity=2, position=[0, 3, -2], lookAt=[0, 0, 0], key="area2" )

Inherited members

python
tag = 'RectAreaLight'

Stage

python
class Stage(SceneElement)

Source

Creates a pre-configured lighting stage setup.

Provides automatic three-point lighting (key, fill, rim) commonly used in studio and product visualization. Simplifies lighting setup for common scenarios.

Example Usage::

from vuer.schemas import Stage

Stage(key="stage1")

Inherited members

python
tag = 'Stage'

Gamepad

python
class Gamepad(SceneElement)

Source

Gamepad input controller component.

Captures standard gamepad (e.g., Xbox, PlayStation controllers) input and sends it via websocket to the Python backend.

:param index: Gamepad index to monitor (for multiple connected gamepads) :type index: int, optional, default 0

Inherited members

python
tag = 'Gamepad'

KeyboardMonitor

python
class KeyboardMonitor(SceneElement)

Source

Monitors keyboard events in the browser and sends them to Python backend.

The KeyboardMonitor component listens for keyboard events (keydown, keyup, keypress) and transmits event details including key codes, modifier states, and repeat information through the WebSocket connection.

:param enableKeyDown: Enable monitoring of keydown events :type enableKeyDown: bool, optional, default False :param enableKeyUp: Enable monitoring of keyup events :type enableKeyUp: bool, optional, default False :param enableKeyPress: Enable monitoring of keypress events :type enableKeyPress: bool, optional, default False

Event payload includes:

  • key: Character value of the key pressed
  • code: Physical key code (e.g., 'KeyA', 'Space', 'ArrowUp')
  • shiftKey, ctrlKey, altKey, metaKey: Modifier key states
  • repeat: Whether key is being held down
  • isComposing: Whether key is part of a composition session

Example Usage::

@app.spawn(start=True) async def main(session): session.set @ Scene( KeyboardMonitor( enableKeyDown=True, enableKeyUp=True, key="keyboard-monitor" ) )

Handle keyboard events

async for event in session.listen(): if event.etype in ["KeyDown", "KeyUp"]: print(f"Key: {event.value['key']}, Code: {event.value['code']}") print(f"Modifiers: Shift={event.value['shiftKey']}, " f"Ctrl={event.value['ctrlKey']}, " f"Alt={event.value['altKey']}")

Inherited members

python
tag = 'KeyboardMonitor'

DirectionalLight

python
class DirectionalLight(SceneElement)

Source

Creates a directional light that simulates sunlight.

Directional lights emit parallel rays from an infinite distance, like sunlight. The position determines the direction of the light rays.

:param color: Color of the light :type color: str, optional, default "#ffffff" :param intensity: Light intensity :type intensity: float, optional, default 0.5 :param helper: Show visual helper for debugging :type helper: bool, optional, default False :param hide: Hide the light :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import DirectionalLight

Simple sun-like light

DirectionalLight( position=[5, 5, 5], intensity=1.0, key="sun" )

Warm sunset lighting

DirectionalLight( position=[10, 3, 0], color="#FFA500", intensity=0.8, key="sunset" )

Inherited members

python
tag = 'DirectionalLight'

PointLight

python
class PointLight(SceneElement)

Source

Creates a point light that emits in all directions from a point.

Point lights simulate light bulbs or other omnidirectional light sources. Light intensity decreases with distance.

:param color: Color of the light :type color: str, optional, default "#ffffff" :param intensity: Light intensity :type intensity: float, optional, default 20 :param radius: Visual radius of the light sphere (if showSphere is True) :type radius: float, optional, default 0.1 :param showSphere: Show sphere visualization at light position :type showSphere: bool, optional, default False :param helper: Show visual helper for debugging :type helper: bool, optional, default False :param hide: Hide the light :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import PointLight

Simple point light

PointLight( position=[0, 2, 0], key="bulb1" )

Colored light with sphere visualization

PointLight( position=[1, 1, 1], color="#ff0000", intensity=30, showSphere=True, key="bulb2" )

Inherited members

python
tag = 'PointLight'

SpotLight

python
class SpotLight(SceneElement)

Source

Creates a spotlight that emits light in a cone.

Spotlights are useful for focused lighting effects, stage lighting, or flashlight simulations.

:param color: Color of the light :type color: str, optional, default "#ffffff" :param intensity: Light intensity :type intensity: float, optional, default 0.5 :param distance: Maximum range of the light (0 = infinite) :type distance: float, optional, default 0 :param angle: Maximum cone angle in radians (max: π/2) :type angle: float, optional, default π/3 :param penumbra: Softness of the cone edge (0-1) :type penumbra: float, optional, default 0 :param decay: Light falloff rate with distance :type decay: float, optional, default 2 :param helper: Show visual helper for debugging :type helper: bool, optional, default False :param hide: Hide the light :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import SpotLight import math

Simple spotlight

SpotLight( position=[0, 3, 0], key="spot1" )

Focused spotlight with soft edges

SpotLight( position=[2, 4, 2], angle=math.pi / 6, # 30 degrees penumbra=0.5, intensity=1.5, key="spot2" )

Inherited members

python
tag = 'SpotLight'

AmbientLight

python
class AmbientLight(SceneElement)

Source

Creates uniform ambient lighting from all directions.

Ambient lights illuminate all objects equally without shadows or directionality. Use sparingly as too much ambient light can make scenes look flat.

:param color: Color of the light :type color: str, optional, default "#ffffff" :param intensity: Light intensity :type intensity: float, optional, default 0.5 :param hide: Hide the light :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import AmbientLight

Subtle ambient fill light

AmbientLight( intensity=0.3, key="ambient1" )

Warm ambient lighting

AmbientLight( color="#FFF5E1", intensity=0.4, key="ambient2" )

Inherited members

python
tag = 'AmbientLight'

Html

python
class Html(SceneElement)

Source

Usage::

as='div' // Wrapping element (default: 'div') wrapperClass // The className of the wrapping element (default: undefined) prepend // Project content behind the canvas (default: false) center // Adds a -50%/-50% css transform (default: false) [ignored in transform mode] fullscreen // Aligns to the upper-left corner, fills the screen (default:false) [ignored in transform mode] distanceFactor={10} // If set (default: undefined), children will be scaled by this factor, and also by distance to a PerspectiveCamera / zoom by a OrthographicCamera. zIndexRange={[100, 0]} // Z-order range (default=[16777271, 0]) portal={domnodeRef} // Reference to target container (default=undefined) transform // If true, applies matrix3d transformations (default=false) sprite // Renders as sprite, but only in transform mode (default=false) calculatePosition={(el: Object3D, camera: Camera, size: { width: number; height: number }) => number[]} // Override default positioning function. (default=undefined) [ignored in transform mode] occlude={[ref]} // Can be true or a Ref<Object3D>[], true occludes the entire scene (default: undefined) onOcclude={(visible) => null} // Callback when the visibility changes (default: undefined) {...groupProps} // All THREE.Group props are valid {...divProps} // All HTMLDivElement props are valid

Inherited members

python
tag = 'Html'

Pivot

python
class Pivot(SceneElement)

Source

Creates a pivot point for rotation and transformation.

A Pivot acts as a transformation anchor, allowing objects to rotate around a specific point rather than their own center. Useful for mechanical joints, doors, or any object that rotates around an axis.

:param position: Position [x, y, z] of the pivot point :type position: tuple[float, float, float], optional :param rotation: Initial rotation [x, y, z] in radians :type rotation: tuple[float, float, float], optional :param children: Child elements that rotate around this pivot :type children: list, optional

Example Usage::

from vuer.schemas import Pivot, Box

Door rotating around left edge

Pivot( Box(position=[0.5, 0, 0], args=(1, 2, 0.1), key="door"), position=[-2, 0, 0], rotation=[0, 1.57, 0], # 90 degrees open key="door-pivot" )

Inherited members

python
tag = 'Pivot'

Movable

python
class Movable(SceneElement)

Source

A universal component that can be grabbed and moved using pointers, hands, controllers.

:param offset: Optional [x, y, z] offset from the position. Defaults to [0, 0, 0]. :param position: Optional [x, y, z] position. Defaults to [0, 1, -1]. :param quaternion: Optional [x, y, z, w] quaternion rotation. :param rotation: Optional [x, y, z] euler rotation. :param scale: Optional float or [x, y, z] scale factor. Defaults to 0.1. :param handle: Optional float or [x, y, z] handle size. Overrides scale for the handle geometry. :param showFrame: Optional boolean to show coordinate frame. Defaults to True. :param wireframe: Optional boolean for wireframe rendering. Defaults to False. :param localRotation: Optional boolean to use local rotation. Defaults to False.

The component can be grabbed using:

  • Hand pinch gestures (left/right hand)
  • Controller trigger buttons (left/right controller)

When grabbed, the component follows the hand/controller movement and rotation. A coordinate frame can be displayed to visualize the current transformation.

The component supports both AR and VR modes through the WebXR versions of these components.

python
localRotation: bool = False

Inherited members

python
tag = 'Movable'

Clickable

python
class Clickable(SceneElement)

Source

A component wrapper that makes its children clickable and detects pointer interactions.

Listen to click events using the event handler system to respond to user interactions.

Inherited members

python
tag = 'Clickable'

Hands

python
class Hands(SceneElement)

Source

.. admonition:: tip Setting stream to True

Important: You need to set the stream option to True to start streaming the hand movement.

The Hand component offers a way to stream the current pose of the hand to the server. You can get the full pose of the hands by listening to the HAND_MOVE event. You can add flags left and right to specify which hand you want to track. The returned data looks like the following:

.. code-block:: typescript

/**

  • Left and right pose are relative to the wrist transformations. */ export type HandsData = { left?: Float32Array; // 25 * 16 values. right?: Float32Array; // 25 * 16 values. leftState: HandState; rightState: HandState; };

export type HandState = { pinch: boolean; squeeze: boolean; tap: boolean;

pinchValue: number; squeezeValue: number; tapValue: number; }

Matrix format

All 4x4 transform matrices used in WebGL are stored in 16-element Float32Arrays. The values are stored in the array in column-major order; that is, each column is written into the array top-down before moving to the next column to the right and writing it into the array. Therefore, for the array [a0, a1, a2, …, a13, a14, a15], the matrix looks like this:

.. code-block:: ⌈ a0 a4 a8 a12 ⌉ | a1 a5 a9 a13 | | a2 a6 a10 a14 | ⌊ a3 a7 a11 a15 ⌋

For details, refer to the MDN documentation on XR Rigid Body Transformation

Hand Landmarks

We follow the XR Hand conventions, and return the landmarks in a single array of 25 * 16 values in the following order:

.. list-table:: :widths: 40 10 40 10 :header-rows: 1

    • Hand joint
    • Index
    • Hand joint (continue)
    • Index
    • wrist
    • 0
    • middle-finger-phalanx-distal
    • 13
    • thumb-metacarpal
    • 1
    • middle-finger-tip
    • 14
    • thumb-phalanx-proximal
    • 2
    • ring-finger-metacarpal
    • 15
    • thumb-phalanx-distal
    • 3
    • ring-finger-phalanx-proximal
    • 16
    • thumb-tip
    • 4
    • ring-finger-phalanx-intermediate
    • 17
    • index-finger-metacarpal
    • 5
    • ring-finger-phalanx-distal
    • 18
    • index-finger-phalanx-proximal
    • 6
    • ring-finger-tip
    • 19
    • index-finger-phalanx-intermediate
    • 7
    • pinky-finger-metacarpal
    • 20
    • index-finger-phalanx-distal
    • 8
    • pinky-finger-phalanx-proximal
    • 21
    • index-finger-tip
    • 9
    • pinky-finger-phalanx-intermediate
    • 22
    • middle-finger-metacarpal
    • 10
    • pinky-finger-phalanx-distal
    • 23
    • middle-finger-phalanx-proximal
    • 11
    • pinky-finger-tip
    • 24
    • middle-finger-phalanx-intermediate
    • 12

Usage Example:

.. code-block:: python

from vuer import Vuer, VuerSession from vuer.schemas import Hands from asyncio import sleep

app = Vuer()

@app.add_handler("HAND_MOVE") async def handler(event, session): print(f"Movement Event: key-{event.key}", event.value)

@app.spawn(start=True) async def main(session: VuerSession):

Important: You need to set the stream option to True to start

streaming the hand movement.

session.upsert @ Hands(stream=True, key="hands")

while True: await sleep(1)

Inherited members

python
tag = 'Hands'
python
key = 'hands'
python
stream = True
python
disableLeft = False
python
disableRight = False
python
hideLeft = False
python
hideRight = False

MotionControllers

python
class MotionControllers(SceneElement)

Source

MotionController for tracking XR controller poses and button states.

:param key: Unique identifier for the controller. :type key: str, optional :param eventTypes: A tuple or list of events to track (e.g., "trigger", "squeeze"). :type eventTypes: tuple or list, optional :param stream: Whether to enable streaming of controller data. :type stream: bool, optional :param left: Boolean indicating if the left controller should be tracked. defaults to None. :type left: bool, optional :param right: Boolean indicating if the right controller should be tracked.defaults to None :type right: bool, optional

MotionControllers.init

python
def __init__(self, key='motionControllers', eventTypes=('trigger', 'squeeze'), stream=True, left=None, right=None, **kwargs)

Source

Inherited members

python
tag = 'MotionControllers'

Body

python
class Body(SceneElement)

Source

Body component for tracking full-body XR poses using the WebXR Body Tracking API.

.. admonition:: tip Setting stream to True

Important: You need to set the stream option to True to start streaming the body pose data to the server.

.. admonition:: warning Experimental API

The WebXR Body Tracking API is experimental and currently only supported in Quest Browser. Enable WebXR Experiments flags in chrome://flags.

The Body component streams the full 3D pose of the human body to the server in real time. You can listen to the BODY_MOVE event to receive body pose data. The data includes body joints and optionally left/right hand joints.

Returned Data

The BODY_MOVE event sends a BodyData object containing flattened arrays:

.. code-block:: typescript

type BodyData = { body: number[]; // 33 joints × 16 floats = 528 floats leftHand: number[]; // 25 joints × 16 floats = 400 floats rightHand: number[]; // 25 joints × 16 floats = 400 floats };

Matrix Format

All 4x4 transform matrices are stored in 16-element arrays in column-major order:

.. code-block::

⌈ a0 a4 a8 a12 ⌉ | a1 a5 a9 a13 | | a2 a6 a10 a14 | ⌊ a3 a7 a11 a15 ⌋

Body Joints (33 joints)

We follow the WebXR Body Tracking specification <https://immersive-web.github.io/body-tracking/>_.

.. list-table:: :widths: 40 10 40 10 :header-rows: 1

    • Body Joint
    • Index
    • Body Joint (continued)
    • Index
    • hips
    • 0
    • left-hand-palm
    • 17
    • spine-lower
    • 1
    • right-hand-palm
    • 18
    • spine-middle
    • 2
    • left-upper-leg
    • 19
    • spine-upper
    • 3
    • left-lower-leg
    • 20
    • chest
    • 4
    • left-foot-ankle-twist
    • 21
    • neck
    • 5
    • left-foot-ankle
    • 22
    • head
    • 6
    • left-foot-subtalar
    • 23
    • left-shoulder
    • 7
    • left-foot-transverse
    • 24
    • left-scapula
    • 8
    • left-foot-ball
    • 25
    • left-arm-upper
    • 9
    • right-upper-leg
    • 26
    • left-arm-lower
    • 10
    • right-lower-leg
    • 27
    • left-hand-wrist-twist
    • 11
    • right-foot-ankle-twist
    • 28
    • right-shoulder
    • 12
    • right-foot-ankle
    • 29
    • right-scapula
    • 13
    • right-foot-subtalar
    • 30
    • right-arm-upper
    • 14
    • right-foot-transverse
    • 31
    • right-arm-lower
    • 15
    • right-foot-ball
    • 32
    • right-hand-wrist-twist
    • 16

Usage Example

.. code-block:: python

from asyncio import sleep from vuer import Vuer, VuerSession from vuer.schemas import Body

app = Vuer()

@app.add_handler("BODY_MOVE") async def on_body_move(event, session): body = event.value.get("body", []) left = event.value.get("leftHand", []) right = event.value.get("rightHand", []) print(f"body: {len(body)//16} joints, hands: L={len(left)//16} R={len(right)//16}")

@app.spawn(start=True) async def main(session: VuerSession):

Important: stream=True is required to receive BODY_MOVE events

session.upsert @ Body( stream=True, leftHand=True, # Include left hand joints rightHand=True, # Include right hand joints fps=60, # 60 frames per second showBody=True, # Show body visualization showFrame=True, # Show joint coordinate frames )

while True: await sleep(1)

:param key: Unique identifier for the body tracking instance. :type key: str, optional :param stream: Whether to enable streaming of body pose data to the server. :type stream: bool, optional :param leftHand: Whether to include left hand tracking data (25 joints). Default: True :type leftHand: bool, optional :param rightHand: Whether to include right hand tracking data (25 joints). Default: True :type rightHand: bool, optional :param fps: Frames per second at which body pose data should be sent. Default: 60 :type fps: int, optional :param showBody: Whether to show body tracking visualization. Default: True :type showBody: bool, optional :param showFrame: Whether to display coordinate frames at each joint position. Default: True :type showFrame: bool, optional :param frameScale: Scale factor for the coordinate frames or joint markers. Default: 0.02 :type frameScale: float, optional

Inherited members

python
tag = 'Body'
python
key = 'body_tracking'
python
stream = True
python
leftHand = False
python
rightHand = False
python
fps = 30
python
showBody = True
python
showFrame = True
python
frameScale = 0.02

Head

python
class Head(SceneElement)

Source

Head tracking component for 6DOF head pose using standard WebXR API.

.. admonition:: tip Setting stream to True

Important: You need to set the stream option to True to start streaming the head pose data to the server.

The Head component tracks the user's head position and orientation using the standard WebXR API (XRFrame.getViewerPose). This is useful for devices like PICO that don't support full body tracking via xrFrame.body but still provide head tracking through the standard viewer pose.

You can listen to the HEAD_MOVE event to receive head pose data.

Returned Data

The HEAD_MOVE event sends an object containing the head transformation:

.. code-block:: typescript

{ ts: number, // timestamp etype: 'HEAD_MOVE', key: string, // default: 'head_tracking' value: { matrix: number[] // 4x4 transformation matrix (16 floats) } }

Matrix Format

The 4x4 transform matrix is stored in 16-element arrays in column-major order:

.. code-block::

⌈ a0 a4 a8 a12 ⌉ | a1 a5 a9 a13 | | a2 a6 a10 a14 | ⌊ a3 a7 a11 a15 ⌋

Usage Example

.. code-block:: python

from asyncio import sleep from vuer import Vuer, VuerSession from vuer.schemas import Head

app = Vuer()

@app.add_handler("HEAD_MOVE") async def on_head_move(event, session): matrix = event.value.get("matrix", []) print(f"Head matrix: {len(matrix)} floats")

@app.spawn(start=True) async def main(session: VuerSession):

Important: stream=True is required to receive HEAD_MOVE events

session.upsert @ Head( stream=True, fps=30, show=True, # Show head pose visualization frameScale=0.05, # Scale of coordinate frame marker )

while True: await sleep(1)

:param key: Unique identifier for the head tracking instance. Default: 'head_tracking' :type key: str, optional :param stream: Whether to enable streaming of head pose data to the server. Default: True :type stream: bool, optional :param fps: Frames per second at which head pose data should be sent. Default: 30 :type fps: int, optional :param show: Whether to show head pose visualization with coordinate frame. Default: False :type show: bool, optional :param frameScale: Scale factor for the coordinate frame marker. Default: 0.05 :type frameScale: float, optional

Inherited members

python
tag = 'Head'
python
key = 'head_tracking'
python
stream = True
python
fps = 30
python
show = False
python
frameScale = 0.05

WebXRMesh

python
class WebXRMesh(SceneElement)

Source

WebXR Mesh Detection component for real-world environment geometry detection in AR sessions.

This component enables detection and rendering of environmental geometry like walls, floors, and furniture in WebXR AR sessions. It supports automatic mesh change detection and on-demand RPC requests for mesh data.

Requirements:

  • WebXR session must be initialized with 'mesh-detection' feature
  • Only works in immersive-ar mode
  • Device must support mesh detection API (e.g., Quest 3, ARCore)

Data Upload Modes:

  1. Auto-Update Mode (when autoUpdate=True, default):

    • Automatically detects mesh changes (new/updated/removed meshes)
    • Pushes updates to server only when changes occur
    • Server receives 'WEBXR_MESH_UPDATE' events with mesh data
    • Efficient: Only sends data when needed, not continuously
    • Set autoUpdate=False to disable automatic updates
  2. RPC Mode (always active):

    • Server can request mesh data on-demand using session.get_webxr_mesh()
    • Component responds with latest mesh data immediately
    • Useful for one-time queries or specific timing requirements
    • Works regardless of autoUpdate setting

Mesh Data Structure: Each detected mesh contains:

  • vertices: Float32Array of vertex positions (x, y, z coordinates)
  • indices: Uint32Array of triangle indices
  • semanticLabel: Optional semantic classification (e.g., "wall", "floor")
  • matrix: 16-element transformation matrix (4x4 in column-major order)

Usage Example (Auto-Update Mode):

.. code-block:: python

from vuer import Vuer, VuerSession from vuer.schemas import WebXRMesh, Scene

app = Vuer()

@app.add_handler("WEBXR_MESH_UPDATE") async def handle_mesh_update(event, session): meshes = event.value.get('meshes', []) print(f"Mesh update: {len(meshes)} meshes") for mesh in meshes: print(f" Vertices: {len(mesh['vertices'])/3:.0f} points") print(f" Semantic: {mesh.get('semanticLabel', 'unknown')}")

@app.spawn(start=True) async def main(session: VuerSession): session.set @ Scene( children=[ WebXRMesh( key="webxr-mesh", autoUpdate=True, # Enable auto-update (default) color="blue", opacity=0.15 ) ] ) await session.forever()

Usage Example (RPC Mode Only):

.. code-block:: python

from vuer import Vuer, VuerSession from vuer.schemas import WebXRMesh, Scene from asyncio import sleep

app = Vuer()

@app.spawn(start=True) async def main(session: VuerSession): session.set @ Scene( children=[ WebXRMesh( key="webxr-mesh", autoUpdate=False, # Disable auto-update color="green", opacity=0.2 ) ] )

await sleep(2) # Wait for meshes to be detected

Request mesh data on-demand using RPC

mesh_data = await session.get_webxr_mesh(key="webxr-mesh") meshes = mesh_data.value.get('meshes', []) print(f"Retrieved {len(meshes)} meshes")

:param key: Unique identifier for the WebXR mesh component (default: "webxr-mesh") :type key: str :param color: Mesh material color (CSS color string or hex) :type color: str, optional :param opacity: Material opacity for solid mesh (default: 0.15, range: 0.0-1.0) :type opacity: float :param autoUpdate: Enable automatic updates when meshes change (default: True). When True, sends WEBXR_MESH_UPDATE events on changes. When False, only RPC mode is available. :type autoUpdate: bool

WebXRMesh.init

python
def __init__(self, key='webxr-mesh', color=None, opacity=0.15, autoUpdate=True, **kwargs)

Source

Inherited members

python
tag = 'WebXRMesh'

ModelNode

python
class ModelNode(SceneElement)

Source

Base class for all 3D model file format loaders.

All model-loading components (Obj, Fbx, Stl, Dae, Ply, Glb, Urdf, Bvh) inherit from this class. It documents the common set of props shared across every format.

:param src: URL or path to the model file. :type src: str, optional :param text: Text content of the model file, for loading from a string. :type text: str, optional :param buff: Binary content of the model file. Preferred for efficiency. :type buff: bytes, optional :param assets: Dictionary mapping asset names/paths to blob URLs. :type assets: dict[str, str], optional :param hide: Hide the model without removing it from the scene. :type hide: bool, optional, default False :param onLoad: Callback or event name fired when the model finishes loading. :type onLoad: callable | str, optional :param materialType: Material type override (e.g. "basic", "standard", "physical"). :type materialType: str, optional :param material: Raw material properties dict forwarded to the Three.js material. :type material: dict, optional :param color: Override color applied to all meshes. :type color: str, optional :param opacity: Opacity in the range 0–1. :type opacity: float, optional :param wireframe: Render the model as a wireframe. :type wireframe: bool, optional :param visible: Toggle Three.js object visibility (affects children). :type visible: bool, optional :param castShadow: Whether the model casts shadows. :type castShadow: bool, optional :param receiveShadow: Whether the model receives shadows. :type receiveShadow: bool, optional :param frustumCulled: Enable frustum culling. :type frustumCulled: bool, optional :param renderOrder: Three.js render order. :type renderOrder: int, optional :param position: Position in 3D space (x, y, z). :type position: tuple[float, float, float], optional :param rotation: Euler rotation (x, y, z) in radians. :type rotation: tuple[float, float, float], optional :param quaternion: Rotation as a quaternion (x, y, z, w). :type quaternion: tuple[float, float, float, float], optional :param scale: Scale factors (x, y, z) or a single uniform float. :type scale: tuple[float, float, float] | float, optional

Inherited members

Obj

python
class Obj(ModelNode)

Source

Loads and displays OBJ 3D models with optional MTL material files.

OBJ is a widely-supported text-based format for 3D geometry. Pair it with an MTL file to apply materials and textures.

:param src: URL or path to the OBJ file. :type src: str, optional :param mtl: URL or path to the associated MTL material file. :type mtl: str, optional :param text: Text content of the OBJ file, for loading from a string. :type text: str, optional :param buff: Binary content of the OBJ file. Preferred for efficiency. :type buff: bytes, optional :param materials: List of material file URLs or paths (for multiple MTL files). :type materials: list[str], optional

Example Usage::

from vuer.schemas import Obj

Load OBJ + MTL from URLs

Obj( src="https://example.com/model.obj", mtl="https://example.com/model.mtl", key="obj1", )

Load OBJ from text content

Obj(text=obj_text_string, key="obj2")

Inherited members

python
tag = 'Obj'

Fbx

python
class Fbx(ModelNode)

Source

Loads and displays FBX 3D models.

FBX is a popular 3D file format for models, animations, and skeletal data.

:param src: URL or path to the FBX file. :type src: str, optional :param playAnimation: Auto-play all animations embedded in the file. :type playAnimation: bool, optional :param animationIndex: Index of the animation clip to play. :type animationIndex: int, optional :param animationSpeed: Speed multiplier for animation playback. :type animationSpeed: float, optional :param label: Show a text label above the model. :type label: bool, optional :param frame: Show a coordinate-frame helper at the model origin. :type frame: bool, optional :param boneRadius: Radius of bone visualizations. :type boneRadius: float, optional :param jointColor: Color of joint-sphere markers. :type jointColor: str, optional :param frameScale: Scale of the coordinate-frame visualization. :type frameScale: float, optional

Example Usage::

from vuer.schemas import Fbx

Fbx(src="https://example.com/character.fbx", playAnimation=True, key="fbx1")

Inherited members

python
tag = 'Fbx'

Stl

python
class Stl(ModelNode)

Source

Loads and displays STL 3D models.

STL (Stereolithography) is a format commonly used for 3D printing and CAD.

:param src: URL or path to the STL file. :type src: str, optional :param text: Text content of the STL file (ASCII STL). :type text: str, optional :param buff: Binary content of the STL file. :type buff: bytes, optional

Example Usage::

from vuer.schemas import Stl

Stl(src="https://example.com/part.stl", color="#cccccc", key="stl1")

Inherited members

python
tag = 'Stl'

Dae

python
class Dae(ModelNode)

Source

Loads and displays DAE (COLLADA) 3D models.

COLLADA is an XML-based format for exchanging 3D models, animations, and scenes.

:param src: URL or path to the DAE file. :type src: str, optional :param text: Text content of the DAE file (COLLADA is XML-based). :type text: str, optional :param assets: Dictionary mapping asset paths to blob URLs for embedded resources. :type assets: dict[str, str], optional :param playAnimation: Auto-play all animations embedded in the file. :type playAnimation: bool, optional :param animationIndex: Index of the animation clip to play. :type animationIndex: int, optional :param animationSpeed: Speed multiplier for animation playback. :type animationSpeed: float, optional

Example Usage::

from vuer.schemas import Dae

Dae(src="https://example.com/model.dae", key="dae1")

Inherited members

python
tag = 'Dae'

Ply

python
class Ply(ModelNode)

Source

Loads and displays PLY (Polygon File Format) 3D models.

PLY is a format for storing 3D point clouds and polygon meshes, commonly used for 3D scanning data and computer graphics.

:param src: URL or path to the PLY file. :type src: str, optional :param text: PLY file content as a text string. :type text: str, optional :param buff: Binary content of the PLY file. :type buff: bytes, optional :param assets: Dictionary mapping texture names to blob URLs. :type assets: dict[str, str], optional :param encoding: Text encoding for binary PLY files (default: "ascii"). :type encoding: str, optional

Example Usage::

from vuer.schemas import Ply

Load PLY from URL

Ply(src="https://example.com/model.ply", key="ply1")

Load PLY with texture assets

Ply(src="scan.ply", assets={"texture.jpg": blob_url}, key="ply2")

Inherited members

python
tag = 'Ply'

Glb

python
class Glb(ModelNode)

Source

Loads and displays GLB/GLTF 3D models.

GLB is the binary distribution format of GLTF (GL Transmission Format), a royalty-free format for efficient transmission of 3D scenes and models.

:param src: URL or path to the GLB or GLTF file. :type src: str, optional :param buff: Binary content of the GLB file. :type buff: bytes, optional :param assets: Dictionary mapping asset paths to blob URLs for external references. :type assets: dict[str, str], optional :param playAnimation: Auto-play all animations embedded in the file. :type playAnimation: bool, optional :param animationIndex: Index of the animation clip to play. :type animationIndex: int, optional :param animationSpeed: Speed multiplier for animation playback. :type animationSpeed: float, optional

Example Usage::

from vuer.schemas import Glb

Glb(src="https://example.com/scene.glb", key="glb1")

Inherited members

python
tag = 'Glb'

Bvh

python
class Bvh(ModelNode)

Source

Loads and displays BVH (Biovision Hierarchy) motion capture data.

BVH is a widely-used format for skeletal animation and motion capture data. It encodes a skeleton hierarchy along with per-frame joint rotations.

:param src: URL or path to the BVH file. :type src: str, optional :param text: Text content of the BVH file (BVH is text-based). :type text: str, optional :param playAnimation: Auto-play the motion capture animation. :type playAnimation: bool, optional, default True :param animationIndex: Index of the animation clip to play (usually 0). :type animationIndex: int, optional :param animationSpeed: Speed multiplier for animation playback. :type animationSpeed: float, optional :param boneRadius: Radius of bone cylinder visualizations. :type boneRadius: float, optional :param jointColor: Color of joint-sphere markers. :type jointColor: str, optional :param label: Show joint name labels. :type label: bool, optional

Example Usage::

from vuer.schemas import Bvh

Stream motion capture data from file

Bvh(src="https://example.com/walk.bvh", playAnimation=True, key="bvh1")

Load from text

Bvh(text=bvh_text_string, key="bvh2")

Inherited members

python
tag = 'Bvh'

Urdf

python
class Urdf(ModelNode)

Source

Loads and displays a robot model from URDF (Unified Robot Description Format) file.

URDF is the standard format for describing robot kinematics and dynamics. This component loads the URDF file and its associated mesh files (STL, DAE, OBJ, etc.) to create a 3D visualization of the robot.

:param src: URL or path to the URDF file :type src: str :param text: URDF file content as text string (alternative to src) :type text: str, optional :param assets: Dictionary mapping file paths to blob URLs for mesh assets :type assets: dict[str, str], optional :param workingPath: Base path for resolving relative paths in URDF :type workingPath: str, optional :param jointValues: Dictionary of joint names to angles/positions for setting robot pose :type jointValues: dict[str, float], optional :param parseVisual: Parse visual geometry elements :type parseVisual: bool, optional, default True :param parseCollision: Parse collision geometry elements :type parseCollision: bool, optional, default False :param packages: ROS package path resolution (string path or dict mapping) :type packages: str | dict[str, str], optional :param color: Override color for all meshes :type color: str, optional :param material: Material properties for robot meshes :type material: dict, optional :param materialType: Type of material ("physical", "standard", etc.) :type materialType: str, optional

Example Usage::

from vuer.schemas import Urdf

Load URDF from URL

Urdf( src="https://example.com/robot.urdf", key="robot1" )

Load URDF with joint configuration

Urdf( src="/path/to/robot.urdf", jointValues={ "joint1": 0.5, "joint2": -0.3, "joint3": 1.2, }, key="robot2" )

Load URDF with custom material

Urdf( src="robot.urdf", material=dict( roughness=0.01, metalness=0.2, color="#cccccc" ), key="robot3" )

Inherited members

python
tag = 'Urdf'

CoordsMarker

python
class CoordsMarker(SceneElement)

Source

Coordinates Marker Component.

Renders a set of coordinate axes (X/Y/Z) at a given position and orientation, with optional cone heads and configurable scale.

:param position: A list of 3 numbers representing the position. :type position: list[float], optional :param rotation: A list of 3 numbers representing the Euler rotation. :type rotation: list[float], optional :param matrix: A list of 16 numbers representing the transform matrix. Overrides position and rotation when provided. :type matrix: list[float], optional :param scale: Uniform scale factor (default: 1.0). :type scale: float, optional :param headScale: Scale of the arrow-head cone (default: 1.0). :type headScale: float, optional :param lod: Level of detail — number of segments for the cone and stem. :type lod: int, optional

Inherited members

python
tag = 'CoordsMarker'

Arrow

python
class Arrow(SceneElement)

Source

Single-axis arrow component.

Renders a single arrow indicating a direction or force vector.

:param matrix: A list of 16 numbers representing the transform matrix. Overrides position and rotation when provided. :type matrix: list[float], optional :param position: A list of 3 numbers representing the position. :type position: list[float], optional :param rotation: A list of 3 numbers representing the Euler rotation. :type rotation: list[float], optional :param scale: Uniform scale factor (default: 1.0). :type scale: float, optional :param headScale: Scale of the arrow-head cone (default: 1.0). :type headScale: float, optional :param lod: Level of detail — number of segments for the cone and stem. :type lod: int, optional

Inherited members

python
tag = 'Arrow'

Gripper

python
class Gripper(SceneElement)

Source

Creates a 3D robot gripper visualization with two parallel jaws.

The gripper is rendered as a cylindrical body with two opposing jaw assemblies (left: blue, right: red). Useful for robotics visualization and teleoperation.

:param color: Base color for the gripper body :type color: str, optional :param pinchWidth: Half-distance between gripper jaws (default: 0.04) :type pinchWidth: float, optional :param skeleton: Use skeletal (simplified) gripper model instead :type skeleton: bool, optional, default False :param axes: Show coordinate axes helper at gripper origin :type axes: bool, optional, default False :param showOrigin: Show green sphere at gripper origin point :type showOrigin: bool, optional, default True :param hide: Hide the gripper visualization :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import Gripper

Simple gripper

Gripper(key="gripper1")

Gripper with custom jaw width

Gripper(pinchWidth=0.06, key="gripper2")

Gripper with axes and custom color

Gripper( color="#ff0000", axes=True, showOrigin=True, key="gripper3" )

Inherited members

python
tag = 'Gripper'

SkeletalGripper

python
class SkeletalGripper(SceneElement)

Source

Creates a simplified skeletal gripper visualization.

A lightweight version of the Gripper component with simplified geometry, useful for performance-critical applications or when many grippers need to be rendered simultaneously.

:param color: Color for the gripper :type color: str, optional :param pinchWidth: Half-distance between gripper jaws (default: 0.04) :type pinchWidth: float, optional :param hide: Hide the gripper visualization :type hide: bool, optional, default False

Example Usage::

from vuer.schemas import SkeletalGripper

Simple skeletal gripper

SkeletalGripper(key="skel-gripper1")

Skeletal gripper with custom width

SkeletalGripper(pinchWidth=0.05, key="skel-gripper2")

Inherited members

python
tag = 'SkeletalGripper'

Grid

python
class Grid(SceneElement)

Source

Creates a ground reference grid for spatial orientation.

Displays a grid on the ground plane (XZ plane) to help visualize scale, position, and orientation in 3D space. Commonly used as a background element.

Example Usage::

from vuer.schemas import Grid, DefaultScene

Grid is included by default in DefaultScene

DefaultScene(grid=True)

Manual grid placement

Grid(key="custom-grid")

Inherited members

python
tag = 'Grid'

GrabRender

python
class GrabRender(SceneElement)

Source

Captures the current rendered frame from the canvas.

A singleton component that grabs the current frame buffer and sends it to the Python backend. Useful for capturing screenshots or implementing custom rendering pipelines.

This component is a singleton and should only be instantiated once per scene. The key is automatically set to "DEFAULT".

Example Usage::

from vuer.schemas import GrabRender

Add to scene to enable frame capture

GrabRender()

Inherited members

python
tag = 'GrabRender'
python
key = 'DEFAULT'

ViewportHud

python
class ViewportHud(SceneElement)

Source

A HUD (Heads-Up Display) component that renders to a specific viewport region.

Creates an isolated render scene within a rectangular region of the canvas, using CSS-like positioning (top, right, bottom, left). Useful for mini-maps, picture-in-picture views, auxiliary camera feeds, or UI overlays.

The viewport uses a separate scene and camera, so children are rendered independently of the main scene. You must include a camera (SimplePerspectiveCamera or SimpleOrthographicCamera) as a child with makeDefault=True.

Positioning:

Position values can be numbers (pixels) or strings with '%' (percentage). Use top/left for top-left anchoring, or bottom/right for other corners.

:param top: Distance from top edge (pixels or percentage string like '10%') :type top: int | str, optional :param right: Distance from right edge (pixels or percentage string like '10%') :type right: int | str, optional :param bottom: Distance from bottom edge (pixels or percentage string like '10%') :type bottom: int | str, optional :param left: Distance from left edge (pixels or percentage string like '10%') :type left: int | str, optional :param width: Width of the viewport (pixels or percentage). Required. :type width: int | str :param height: Height of the viewport (pixels or percentage). Required. :type height: int | str :param renderPriority: Render priority (1-10). Default: 1 :type renderPriority: int, optional

Example Usage::

from vuer.schemas import ViewportHud, SimplePerspectiveCamera, Box

Mini-map in top-right corner (pixel positioning)

ViewportHud( SimplePerspectiveCamera(position=[0, 10, 0], rotation=[-1.57, 0, 0], makeDefault=True), Box(args=[1, 1, 1], materialColor="red"), top=10, right=10, width=200, height=150, key="minimap" )

Picture-in-picture with percentage positioning

ViewportHud( SimplePerspectiveCamera(position=[5, 5, 5], makeDefault=True), Box(args=[1, 1, 1], materialColor="blue"), bottom="5%", left="5%", width="20%", height="25%", key="pip" )

Inherited members

python
tag = 'ViewportHud'

TimelineControls

python
class TimelineControls(SceneElement)

Source

Inherited members

python
tag = 'TimelineControls'

PointerControls

python
class PointerControls(SceneElement)

Source

Enables pointer-based interaction with scene objects.

Provides mouse/touch pointer controls for selecting and interacting with objects in the scene. Works with Clickable and Movable components.

Example Usage::

from vuer.schemas import PointerControls

PointerControls(key="pointer-controls")

Inherited members

python
tag = 'PointerControls'

RandomizedLight

python
class RandomizedLight(SceneElement)

Source

A randomized light that internally runs multiple lights and jiggles them.

This component is typically paired with AccumulativeShadows for realistic soft shadows. When used with AccumulativeShadows, it automatically inherits the number of frames from the parent component.

:param frames: How many frames to jiggle the lights. Defaults to 1. If used with AccumulativeShadows, frames will be inherited from there. :type frames: int :param position: Light position [x, y, z]. Defaults to [0, 0, 0]. :type position: List[float] :param radius: Radius of the jiggle - higher values create softer light. Defaults to 5. :type radius: float :param amount: Number of lights to use. Defaults to 8. :type amount: int :param intensity: Light intensity. Defaults to 1. :type intensity: float :param ambient: Ambient occlusion factor - lower values mean less AO. Can be mixed with directional light. Defaults to 0.5. :type ambient: float :param castShadow: Whether lights cast shadows. Defaults to True. :type castShadow: bool :param bias: Shadow bias value. Defaults to 0. :type bias: float :param mapSize: Shadow map size. Defaults to 512. :type mapSize: int :param size: Size of the shadow camera. Defaults to 10. :type size: float :param near: Shadow camera near plane. Defaults to 0.5. :type near: float :param far: Shadow camera far plane. Defaults to 500. :type far: float

Example Usage::

RandomizedLight( frames=40, position=[5, 5, -10], radius=8, amount=8, intensity=1, ambient=0.5, castShadow=True )

Inherited members

python
tag = 'RandomizedLight'

AccumulativeShadows

python
class AccumulativeShadows(SceneElement)

Source

A planar, Y-up oriented shadow-catcher that accumulates soft shadows with zero performance impact after accumulation.

The shadow-catcher can operate in temporal mode (accumulating over time) or instantaneous mode. It must be paired with light sources and scene objects that cast shadows as children. Works best with RandomizedLight components for realistic raycast-like shadows and ambient occlusion.

:param frames: Number of frames to render. More frames yield cleaner results but take longer. Defaults to 40. :type frames: int :param blend: Controls the refresh ratio when frames=Infinity. Defaults to 100. :type blend: int :param limit: Limits rendered frames when frames=Infinity to regain performance once scene settles. Defaults to Infinity. :type limit: int :param scale: Scale of the shadow plane. No default. :type scale: float :param temporal: Whether to accumulate shadows over time (more performant but has visual regression). Defaults to False. :type temporal: bool :param opacity: Opacity of the shadow plane. Defaults to 1. :type opacity: float :param alphaTest: Threshold for discarding alpha pixels. Defaults to 0.65. :type alphaTest: float :param color: Shadow color. Defaults to black. :type color: str :param colorBlend: How much colors turn to black (0 is black). Defaults to 2. :type colorBlend: float :param resolution: Buffer resolution. Defaults to 1024. :type resolution: int

Example Usage::

AccumulativeShadows( temporal=True, frames=100, scale=10, children=[ RandomizedLight(amount=8, position=[5, 5, -10]) ] )

Inherited members

python
tag = 'AccumulativeShadows'

Trail

python
class Trail(SceneElement)

Source

A declarative, three.MeshLine based Trails implementation. You can attach it to any mesh and it will give it a beautiful trail.

:param width: Width of the line. Defaults to 0.2. :type width: float :param color: Color of the line. Defaults to 'hotpink'. :type color: str :param length: Length of the line. Defaults to 1. :type length: float :param decay: How fast the line fades away. Defaults to 1. :type decay: float :param local: Whether to use the target's world or local positions. Defaults to False. :type local: bool :param stride: Min distance between previous and current point. Defaults to 0. :type stride: float :param interval: Number of frames to wait before next calculation. Defaults to 1. :type interval: int :param target: Optional target. This object will produce the trail. :type target: Any :param attenuation: A function to define the width in each point along it. :type attenuation: callable

Note: If target is not defined, Trail will use the first Object3D child as the target. You can optionally define a custom meshLineMaterial to use.

Example Usage::

Trail( width=0.2, color='hotpink', length=1, decay=1, local=False, stride=0, interval=1 )

Inherited members

python
tag = 'Trail'

Center

python
class Center(SceneElement)

Source

Centers its children by calculating their boundary box.

The Center component automatically centers child elements by calculating their bounding box. It allows fine control over which axes to center along.

:param top: Align to top edge instead of center on Y axis :type top: bool :param right: Align to right edge instead of center on X axis :type right: bool :param bottom: Align to bottom edge instead of center on Y axis :type bottom: bool :param left: Align to left edge instead of center on X axis :type left: bool :param front: Align to front edge instead of center on Z axis :type front: bool :param back: Align to back edge instead of center on Z axis :type back: bool :param disable: Disable centering on all axes :type disable: bool :param disableX: Disable centering on X axis :type disableX: bool :param disableY: Disable centering on Y axis :type disableY: bool :param disableZ: Disable centering on Z axis :type disableZ: bool :param precise: Use precise boundary box calculation (default: True) :type precise: bool

Example Usage::

Center( top=True, left=True, children=[mesh] )

Inherited members

python
tag = 'Center'

Billboard

python
class Billboard(SceneElement)

Source

Renders its children as a billboard that always faces the camera.

:param follow: Whether the billboard should follow the camera position (default: True) :type follow: bool, optional :param lockX: Lock rotation on the X axis (default: False) :type lockX: bool, optional :param lockY: Lock rotation on the Y axis (default: False) :type lockY: bool, optional :param lockZ: Lock rotation on the Z axis (default: False) :type lockZ: bool, optional

Example Usage::

Billboard( follow=True, lockX=False, lockY=True, children=[mesh] )

Billboard.init

python
def __init__(self, *children, follow: bool=True, lockX: bool=False, lockY: bool=False, lockZ: bool=False, **kwargs)

Source

Inherited members

python
tag = 'Billboard'

Text

python
class Text(SceneElement)

Source

Renders 2D text in the scene with extensive styling and layout options.

:param children: The text content to render. :type children: str :param characters: Restrict the set of characters to use for glyph generation. :type characters: str, optional :param color: Text color. :type color: str, optional :param fontSize: Font size in world units. :type fontSize: float, optional :param fontWeight: Font weight (number or string, e.g. 'bold'). :type fontWeight: int or str, optional :param fontStyle: Font style, either 'italic' or 'normal'. :type fontStyle: str, optional :param maxWidth: Maximum width of the text block before wrapping. :type maxWidth: float, optional :param lineHeight: Line height as a multiple of fontSize. :type lineHeight: float, optional :param letterSpacing: Additional spacing between letters. :type letterSpacing: float, optional :param textAlign: Text alignment: 'left', 'right', 'center', or 'justify'. :type textAlign: str, optional :param font: Font URL or name. :type font: str, optional :param anchorX: Horizontal anchor: number or 'left', 'center', 'right'. :type anchorX: float or str, optional :param anchorY: Vertical anchor: number or 'top', 'top-baseline', 'middle', 'bottom-baseline', 'bottom'. :type anchorY: float or str, optional :param clipRect: Rectangle [minX, minY, maxX, maxY] to clip text rendering. :type clipRect: list[float], optional :param depthOffset: Offset in Z to avoid z-fighting. :type depthOffset: float, optional :param direction: Text direction: 'auto', 'ltr', or 'rtl'. :type direction: str, optional :param overflowWrap: Wrapping behavior: 'normal' or 'break-word'. :type overflowWrap: str, optional :param whiteSpace: White space handling: 'normal', 'overflowWrap', or 'nowrap'. :type whiteSpace: str, optional :param outlineWidth: Outline width (number or string, e.g. '2px'). :type outlineWidth: float or str, optional :param outlineOffsetX: Outline X offset (number or string). :type outlineOffsetX: float or str, optional :param outlineOffsetY: Outline Y offset (number or string). :type outlineOffsetY: float or str, optional :param outlineBlur: Outline blur radius (number or string). :type outlineBlur: float or str, optional :param outlineColor: Outline color. :type outlineColor: str, optional :param outlineOpacity: Outline opacity (0-1). :type outlineOpacity: float, optional :param strokeWidth: Stroke width (number or string). :type strokeWidth: float or str, optional :param strokeColor: Stroke color. :type strokeColor: str, optional :param strokeOpacity: Stroke opacity (0-1). :type strokeOpacity: float, optional :param fillOpacity: Fill opacity (0-1). :type fillOpacity: float, optional :param sdfGlyphSize: SDF glyph size for rendering quality. :type sdfGlyphSize: int, optional :param debugSDF: Show SDF debug overlay. :type debugSDF: bool, optional :param glyphGeometryDetail: Level of detail for glyph geometry. :type glyphGeometryDetail: int, optional

Inherited members

python
tag = 'Text'

Text3D

python
class Text3D(SceneElement)

Source

Renders 3D text using ThreeJS's TextGeometry.

Text3D will suspend while loading the font data. It requires fonts in JSON format generated through typeface.json, either as a path to a JSON file or a JSON object. If you face display issues try checking "Reverse font direction" in the typeface tool.

:param font: Font URL or JSON object with font data :type font: str :param smooth: Merges vertices with a tolerance and calls computeVertexNormals :type smooth: float :param lineHeight: Line height in threejs units (default: 0) :type lineHeight: float :param letterSpacing: Letter spacing factor (default: 1) :type letterSpacing: float

You can align the text using the Center component:

.. code-block:: python

Center( Text3D( "Hello world!", font="fonts/helvetiker.json", smooth=1, lineHeight=0.5, letterSpacing=-0.025 ) )

Text3D.init

python
def __init__(self, *text, font=None, smooth=None, lineHeight=0, letterSpacing=1, **kwargs)

Source

Inherited members

python
tag = 'Text3D'

BackgroundColor

python
class BackgroundColor(SceneElement)

Source

Sets a solid color background for the scene.

Changes the scene background to a uniform color. This is the simplest way to set a background and has minimal performance impact.

:param color: Hex color string for the background :type color: str, optional, default "#131416"

Example Usage::

from vuer.schemas import BackgroundColor

Dark background

BackgroundColor(color="#131416", key="bg")

White background

BackgroundColor(color="#ffffff", key="bg")

Custom color

BackgroundColor(color="#4A90E2", key="bg")

BackgroundColor.init

python
def __init__(self, color='#131416', **kwargs)

Source

Inherited members

python
tag = 'BackgroundColor'

BBox

python
class BBox(SceneElement)

Source

Renders a bounding box visualization using edge geometry.

Displays a wireframe box defined by minimum and maximum corner points. Useful for visualizing spatial bounds, collision boxes, or regions of interest.

:param min: Minimum corner coordinates {x, y, z} :type min: dict, optional, default {"x": -1, "y": -1, "z": -1} :param max: Maximum corner coordinates {x, y, z} :type max: dict, optional, default {"x": 1, "y": 1, "z": 1} :param color: Color of the bounding box edges :type color: str, optional, default "0xffffff" :param scale: Scale factor for the edges :type scale: float, optional, default 1.01

Example Usage::

from vuer.schemas import BBox

Simple bounding box

BBox( min={"x": -1, "y": 0, "z": -1}, max={"x": 1, "y": 2, "z": 1}, key="bbox1" )

Colored bounding box

BBox( min={"x": -2, "y": -2, "z": -2}, max={"x": 2, "y": 2, "z": 2}, color="0xff0000", key="bbox2" )

BBox.init

python
def __init__(self, min=None, max=None, color='0xffffff', scale=1.01, **kwargs)

Source

Inherited members

python
tag = 'BBox'

VuerSplat

python
class VuerSplat(SceneElement)

Source

Vuer Splat component for Gaussian Splat rendering.

Wrapper around the Splat component with position, rotation, and scale transforms.

:param position: Position in 3D space :type position: tuple[float, float, float], optional :param rotation: Rotation in Euler angles :type rotation: tuple[float, float, float], optional :param scale: Scale factors :type scale: tuple[float, float, float], optional :param quaternion: Rotation as quaternion :type quaternion: tuple[float, float, float, float], optional :param src: URL to splat file :type src: str, optional :param flipCoords: Flip coordinate system :type flipCoords: bool, optional :param toneMapped: Apply tone mapping :type toneMapped: bool, optional :param alphaTest: Alpha test threshold :type alphaTest: float, optional :param alphaHash: Use alpha hash :type alphaHash: bool, optional :param chunkSize: Chunk size for streaming :type chunkSize: int, optional

Inherited members

python
tag = 'VuerSplat'

VuerGroup

python
class VuerGroup(SceneElement)

Source

Vuer Group component for grouping and transforming child elements.

:param matrix: Transformation matrix :type matrix: list[float], optional :param position: Position in 3D space :type position: tuple[float, float, float], optional :param rotation: Rotation in Euler angles :type rotation: tuple[float, float, float], optional :param quaternion: Rotation as quaternion :type quaternion: tuple[float, float, float, float], optional :param scale: Scale factors :type scale: tuple[float, float, float], optional :param children: Child elements :type children: list, optional

Inherited members

python
tag = 'VuerGroup'
python
children = []

BoundingBox

python
class BoundingBox(SceneElement)

Source

Bounding Box component with shader-based edge rendering.

Renders a 3D bounding box with customizable edge and wall opacity.

.. tip::

For better performance when rendering multiple BoundingBox instances, wrap them in a :class:BoundingBoxProvider. The provider enables instanced rendering with shared shader material and geometry.

Parameters:

.. list-table:: :header-rows: 1 :widths: 20 15 10 55

    • Parameter
    • Type
    • Default
    • Description
    • position
    • tuple
    • [0, 0, 0]
    • Position in 3D space [x, y, z]
    • rotation
    • tuple
    • [0, 0, 0]
    • Rotation in Euler angles [x, y, z]
    • scale
    • tuple
    • [1, 1, 1]
    • Scale factors [x, y, z]
    • size
    • tuple
    • [1, 1, 1]
    • Size of the box [width, height, depth]
    • min
    • tuple
    • None
    • Minimum corner [x, y, z] (alternative to size)
    • max
    • tuple
    • None
    • Maximum corner [x, y, z] (alternative to size)
    • color
    • str/int
    • "#00ff00"
    • Color of edges and faces (hex, rgb, rgba, or name)
    • edgeOpacity
    • float
    • 0.9
    • Opacity of the edges (0-1)
    • wallOpacity
    • float
    • 0.08
    • Opacity of the walls/faces (0-1)
    • edgeWidth
    • float
    • 0.02
    • Width of edges relative to box size (0-0.5)

Inherited members

python
tag = 'BoundingBox'

BoundingBoxProvider

python
class BoundingBoxProvider(SceneElement)

Source

Provider for instanced bounding box rendering.

Enables efficient instanced rendering of multiple :class:BoundingBox instances with shared shader material and geometry.

Use this provider when rendering many bounding boxes to benefit from:

  • Instanced rendering: Single draw call for all boxes
  • Shared materials: Reduced GPU memory usage
  • Better performance: Optimized for large numbers of boxes

Parameters:

.. list-table:: :header-rows: 1 :widths: 20 15 10 55

    • Parameter
    • Type
    • Default
    • Description
    • edgeWidth
    • float
    • 0.05
    • Width of box edges
    • maxInstances
    • int
    • 10000
    • Maximum number of box instances
    • children
    • list
    • []
    • Child BoundingBox elements

Example:

.. code-block:: python

sess.upsert @ BoundingBoxProvider( key="provider", children=[ BoundingBox(key="box-0", color="red", position=[0, 0, 0]), BoundingBox(key="box-1", color="green", position=[2, 0, 0]), ] )

Inherited members

python
tag = 'BoundingBoxProvider'
python
children = []

DepthPointCloud

python
class DepthPointCloud(SceneElement)

Source

Depth-based point cloud component with LoD rendering.

Renders a point cloud from depth and RGB images with support for multiple colormap visualizations and level-of-detail rendering.

.. tip::

For better performance when rendering multiple DepthPointCloud instances, wrap them in a :class:DepthPointCloudProvider. The provider enables shared caching, frustum culling, and level-of-detail rendering.

Parameters:

.. list-table:: :header-rows: 1 :widths: 20 15 10 55

    • Parameter
    • Type
    • Default
    • Description
    • depth
    • str
    • (required)
    • URL to 16-bit depth PNG image
    • rgb
    • str
    • None
    • URL to RGB image (uses depth grayscale if not provided)
    • position
    • tuple
    • [0, 0, 0]
    • Position in 3D space [x, y, z]
    • rotation
    • tuple
    • [0, 0, 0]
    • Rotation in Euler angles [x, y, z]
    • scale
    • tuple
    • [1, 1, 1]
    • Scale factors [x, y, z]
    • fov
    • float
    • 58
    • Vertical field of view in degrees (58 = RealSense D435)
    • depthUnit
    • float
    • 0.001
    • Depth scale factor - converts raw depth values to meters
    • pointSize
    • float
    • 2.0
    • Point size in pixels or world units
    • screenSpaceSizing
    • bool
    • True
    • If true, points have constant pixel size
    • cmap
    • str
    • None
    • Colormap: "turbo", "viridis", "inferno", "jet", or None for RGB
    • colorMode
    • str
    • "depth"
    • Color mode: "depth", "camZ", "camDist", "localY", "worldY"
    • depthMin
    • float
    • 0.1
    • Minimum depth for visualization mapping
    • depthMax
    • float
    • 50
    • Maximum depth for visualization mapping
    • heightMin
    • float
    • -2
    • Minimum height for visualization mapping
    • heightMax
    • float
    • 2
    • Maximum height for visualization mapping
    • minY
    • float
    • -Infinity
    • Minimum world Y for filtering - points below this are discarded
    • maxY
    • float
    • Infinity
    • Maximum world Y for filtering - points above this are discarded
    • cx
    • float
    • None
    • Principal point X in pixels (defaults to image center = width/2)
    • cy
    • float
    • None
    • Principal point Y in pixels (defaults to image center = height/2)
    • hide
    • bool
    • False
    • Hide this point cloud

Inherited members

python
tag = 'DepthPointCloud'

DepthPointCloudProvider

python
class DepthPointCloudProvider(SceneElement)

Source

Provider for depth point cloud rendering with LoD and frustum culling.

Manages multiple :class:DepthPointCloud instances with shared caching, level-of-detail rendering, and frustum culling for improved performance.

Use this provider when rendering many depth point clouds to benefit from:

  • Frustum culling: Only renders point clouds visible to the camera
  • Level-of-detail (LoD): Reduces point density for distant clouds
  • Shared caching: Reuses depth texture processing across instances

Parameters:

.. list-table:: :header-rows: 1 :widths: 20 15 10 55

    • Parameter
    • Type
    • Default
    • Description
    • frustumCulling
    • bool
    • True
    • Enable frustum culling to skip off-screen point clouds
    • cullingMargin
    • float
    • 2.0
    • Margin multiplier for culling bounds
    • lod
    • dict
    • None
    • LoD configuration with strides and distances
    • bake
    • dict
    • None
    • Bake configuration for depth processing
    • children
    • list
    • []
    • Child DepthPointCloud elements

Example:

.. code-block:: python

sess.upsert @ DepthPointCloudProvider( key="provider", frustumCulling=True, children=[ DepthPointCloud(key="pc-0", depth="depth_0.png", position=[0, 0, 0]), DepthPointCloud(key="pc-1", depth="depth_1.png", position=[2, 0, 0]), ] )

Inherited members

python
tag = 'DepthPointCloudProvider'
python
children = []

InPlaceDepthPointCloud

python
class InPlaceDepthPointCloud(SceneElement)

Source

In Place Updated Depth-based point cloud component with LoD rendering.

Renders a point cloud from depth and RGB images with support for multiple colormap visualizations and level-of-detail rendering.

Parameters:

.. list-table:: :header-rows: 1 :widths: 20 15 10 55

    • Parameter
    • Type
    • Default
    • Description
    • depth
    • str
    • (required)
    • URL to 16-bit depth PNG image
    • rgb
    • str
    • None
    • URL to RGB image (uses depth grayscale if not provided)
    • position
    • tuple
    • [0, 0, 0]
    • Position in 3D space [x, y, z]
    • rotation
    • tuple
    • [0, 0, 0]
    • Rotation in Euler angles [x, y, z]
    • scale
    • tuple
    • [1, 1, 1]
    • Scale factors [x, y, z]
    • fov
    • float
    • 58
    • Vertical field of view in degrees (58 = RealSense D435)
    • depthUnit
    • float
    • 0.001
    • Depth scale factor - converts raw depth values to meters
    • pointSize
    • float
    • 2.0
    • Point size in pixels or world units
    • screenSpaceSizing
    • bool
    • True
    • If true, points have constant pixel size
    • cmap
    • str
    • None
    • Colormap: "turbo", "viridis", "inferno", "jet", or None for RGB
    • colorMode
    • str
    • "depth"
    • Color mode: "depth", "camZ", "camDist", "localY", "worldY"
    • depthMin
    • float
    • 0.1
    • Minimum depth for visualization mapping
    • depthMax
    • float
    • 50
    • Maximum depth for visualization mapping
    • heightMin
    • float
    • -2
    • Minimum height for visualization mapping
    • heightMax
    • float
    • 2
    • Maximum height for visualization mapping
    • minY
    • float
    • -Infinity
    • Minimum world Y for filtering - points below this are discarded
    • maxY
    • float
    • Infinity
    • Maximum world Y for filtering - points above this are discarded
    • cx
    • float
    • None
    • Principal point X in pixels (defaults to image center = width/2)
    • cy
    • float
    • None
    • Principal point Y in pixels (defaults to image center = height/2)
    • hide
    • bool
    • False
    • Hide this point cloud

Inherited members

python
tag = 'InPlaceDepthPointCloud'

SceneCamera

python
class SceneCamera(SceneElement)

Source

Camera component for setting scene camera properties.

:param position: Camera position :type position: tuple[float, float, float], optional :param lookAt: Point to look at :type lookAt: tuple[float, float, float], optional :param fov: Field of view in degrees :type fov: float, optional :param near: Near clipping plane :type near: float, optional :param far: Far clipping plane :type far: float, optional :param cx: Principal point horizontal offset (0 = centered, range [-1, 1]). Default: 0 :type cx: float, optional :param cy: Principal point vertical offset (0 = centered, range [-1, 1]). Default: 0 :type cy: float, optional

Inherited members

python
tag = 'SceneCamera'

SceneCameraControl

python
class SceneCameraControl(SceneElement)

Source

Advanced camera control component.

Provides fine-grained control over camera movement and rotation speeds.

:param moveSpeed: Speed of camera movement :type moveSpeed: float, optional :param keyboardRotateSpeed: Speed of keyboard rotation :type keyboardRotateSpeed: float, optional :param mouseRotateSpeed: Speed of mouse rotation :type mouseRotateSpeed: float, optional :param dollySpeed: Speed of dolly motion :type dollySpeed: float, optional :param truckSpeed: Speed of truck motion :type truckSpeed: float, optional

Inherited members

python
tag = 'SceneCameraControl'

AmbientLightStage

python
class AmbientLightStage(SceneElement)

Source

Ambient light stage component.

:param something: Configuration flag :type something: bool, optional

Inherited members

python
tag = 'AmbientLightStage'

CameraPreviewThumbs

python
class CameraPreviewThumbs(SceneElement)

Source

Camera preview thumbnails component.

Displays thumbnail previews of multiple camera views.

:param previewHeight: Height of preview thumbnails in pixels :type previewHeight: int, optional :param gap: Gap between thumbnails in pixels :type gap: int, optional :param margin: Margin around thumbnails in pixels :type margin: int, optional :param showLabels: Show camera labels :type showLabels: bool, optional

Inherited members

python
tag = 'CameraPreviewThumbs'

CameraPreviewOverlay

python
class CameraPreviewOverlay(SceneElement)

Source

Camera preview overlay component.

Overlays camera preview information on the scene.

:param margin: Margin from edge :type margin: float, optional :param showLabel: Show camera label :type showLabel: bool, optional :param showCornerBrackets: Show corner brackets :type showCornerBrackets: bool, optional :param showCenterFocus: Show center focus indicator :type showCenterFocus: bool, optional :param cornerBracketColor: Color of corner brackets :type cornerBracketColor: str, optional :param centerFocusColor: Color of center focus :type centerFocusColor: str, optional

Inherited members

python
tag = 'CameraPreviewOverlay'

AnimationClip

python
class AnimationClip(SceneElement)

Source

Animation clip component.

Defines a single animation clip for use in animations.

:param duration: Duration of the animation clip in seconds :type duration: float, optional

Inherited members

python
tag = 'AnimationClip'
python
children = []

VectorTrack

python
class VectorTrack(SceneElement)

Source

Vector animation track component.

Defines keyframe animation for vector properties.

:param times: Array of time values for keyframes :type times: list[float], optional :param values: Array of vector values for keyframes :type values: list[list[float]], optional

Inherited members

python
tag = 'VectorTrack'

QuaternionTrack

python
class QuaternionTrack(SceneElement)

Source

Quaternion animation track component.

Defines keyframe animation for quaternion (rotation) properties.

:param times: Array of time values for keyframes :type times: list[float], optional :param values: Array of quaternion values for keyframes :type values: list[list[float]], optional

Inherited members

python
tag = 'QuaternionTrack'

ThreeAnimate

python
class ThreeAnimate(SceneElement)

Source

Three.js animation component.

Controls animation playback for Three.js animations.

:param clipIndex: Index of animation clip to play :type clipIndex: int, optional :param play: Whether animation is playing :type play: bool, optional :param speed: Playback speed multiplier :type speed: float, optional

Inherited members

python
tag = 'ThreeAnimate'

PlaybackAnimate

python
class PlaybackAnimate(SceneElement)

Source

Playback animation component.

Controls playback of pre-recorded animations.

:param clipIndex: Index of animation clip to play :type clipIndex: int, optional :param play: Whether animation is playing :type play: bool, optional :param speed: Playback speed multiplier :type speed: float, optional

Inherited members

python
tag = 'PlaybackAnimate'

Scene

python
class Scene(BlockElement)

Source

Scene.init

python
def __init__(self, *children, rawChildren=None, htmlChildren=None, bgChildren: List[Element]=None, up=[0, 1, 0], background=None, toneMapping: str=None, toneMappingExposure: float=None, frameloop: Literal['always', 'demand']=None, camPosition: List[float]=None, camRotation: List[float]=None, **kwargs)

Source

Inherited members

python
tag = 'Scene'

DefaultScene

python
class DefaultScene(Scene)

Source

Default Scene with sensible defaults for interactive 3D applications.

Includes:

  • Grid, HemisphereLightStage, Gamepad, Hands, MotionControllers
  • SceneCamera, SceneCameraControl, CameraPreviewThumbs, CameraPreviewOverlay

:param children: Scene elements to render. :param rawChildren: Raw children elements. :param htmlChildren: HTML overlay elements. :param bgChildren: Additional background children (appended to defaults). :param grid: Whether to include the grid (default: True). :param up: Up vector (default: [0, 1, 0] for y-up). :param kwargs: Additional arguments passed to Scene.

DefaultScene.init

python
def __init__(self, *children: SceneElement, rawChildren: List[SceneElement]=None, htmlChildren: List[Element]=None, bgChildren: List[SceneElement]=None, up=[0, 1, 0], grid=True, **kwargs)

Source

Inherited members

Public imports

These symbols are available from this module. Their definitions are documented in the linked modules.

  • BlockElementvuer.schemas.html_components.BlockElement
  • Elementvuer.schemas.html_components.Element
  • Imgvuer.schemas.html_components.Img