vuer.schemas.drei_components
Html
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
Splat
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
Line
Renders a THREE.Line2 or THREE.LineSegments2 (depending on the value of segments).
Usage::
<Line points={[[0, 0, 0], ...]} // Array of points, Array<Vector3 | Vector2 | [number, number, number] | [number, number] | number> color="black" // Default lineWidth={1} // In pixels (default) segments // If true, renders a THREE.LineSegments2. Otherwise, renders a THREE.Line2 dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
QuadraticBezierLine
Renders a THREE.Line2 using THREE.QuadraticBezierCurve3 for interpolation.
Usage::
<QuadraticBezierLine start={[0, 0, 0]} // Starting point, can be an array or a vec3 end={[10, 0, 10]} // Ending point, can be an array or a vec3 mid={[5, 0, 5]} // Optional control point, can be an array or a vec3 color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
You can also update the line runtime.
code::
const ref = useRef() useFrame((state) => { ref.current.setPoints( [0, 0, 0], [10, 0, 0], // [5, 0, 0] // Optional: mid-point ) }, []) return <QuadraticBezierLine ref={ref} /> }
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
CubicBezierLine
Renders a THREE.Line2 using THREE.CubicBezierCurve3 for interpolation.
Usage::
<CubicBezierLine start={[0, 0, 0]} // Starting point end={[10, 0, 10]} // Ending point midA={[5, 0, 0]} // First control point midB={[0, 0, 5]} // Second control point color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
CatmullRomLine
Renders a THREE.Line2 using THREE.CatmullRomCurve3 for interpolation.
Usage::
<CatmullRomLine points={[[0, 0, 0], ...]} // Array of Points closed={false} // Default curveType="centripetal" // One of "centripetal" (default), "chordal", or "catmullrom" tension={0.5} // Default (only applies to "catmullrom" curveType) color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
Facemesh
Renders an oriented MediaPipe face mesh:
:param points: An array of 468+ keypoints as returned by google/mediapipe tasks-vision. Defaults to a sample face.
:type points: MediaPipePoints, optional
:param face: An face object as returned by tensorflow/tfjs-models face-landmarks-detection. This parameter is deprecated.
:type face: MediaPipeFaceMesh, optional
:param width: Constant width of the mesh. Defaults to undefined.
:type width: int, optional
:param height: Constant height of the mesh. Defaults to undefined.
:type height: int, optional
:param depth: Constant depth of the mesh. Defaults to 1.
:type depth: int, optional
:param verticalTri: A landmarks tri supposed to be vertical. Defaults to [159, 386, 200]. See: https://github.com/tensorflow/tfjs-models/tree/master/face-landmarks-detection#mediapipe-facemesh-keypoints
:type verticalTri: Tuple[int, int, int], optional
:param origin: A landmark index (to get the position from) or a vec3 to be the origin of the mesh. Defaults to undefined (i.e., the bbox center).
:type origin: Union[int, THREE.Vector3], optional
:param facialTransformationMatrix: A facial transformation matrix, as returned by FaceLandmarkerResult.facialTransformationMatrixes. See: https://developers.google.com/mediapipe/solutions/vision/face_landmarker/web_js#handle_and_display_results
:type facialTransformationMatrix: FacemeshDatas.SAMPLE_FACELANDMARKER_RESULT.facialTransformationMatrixes[0], optional
:param offset: Apply position offset extracted from facialTransformationMatrix.
:type offset: bool, optional
:param offsetScalar: Offset sensitivity factor, less is more sensible.
:type offsetScalar: float, optional
:param faceBlendshapes: Face blendshapes, as returned by FaceLandmarkerResult.faceBlendshapes. See: https://developers.google.com/mediapipe/solutions/vision/face_landmarker/web_js#handle_and_display_results
:type faceBlendshapes: FacemeshDatas.SAMPLE_FACELANDMARKER_RESULT.faceBlendshapes[0], optional
:param eyes: Whether to enable eyes (note: faceBlendshapes is required for this). Defaults to True.
:type eyes: bool, optional
Usage::
const faceLandmarkerResult = { "faceLandmarks": [ [ { "x": 0.5760777592658997, "y": 0.8639070391654968, "z": -0.030997956171631813 }, { "x": 0.572094738483429, "y": 0.7886289358139038, "z": -0.07189624011516571 }, // ... ], // ... ], "faceBlendshapes": [ // ... ], "facialTransformationMatrixes": [ // ... ] }, }
const points = faceLandmarkerResult.faceLandmarks[0]
<Facemesh points={points} />
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
OrbitControls
Camera controls for orbiting, panning, and zooming around a target.
OrbitControls provides intuitive camera control through mouse/touch interactions:
- Left-click + drag: Rotate around target
- Right-click + drag: Pan
- Scroll wheel: Zoom in/out
- Touch: Multi-touch gestures supported
Included in the default scene in bgChildren to enable interactive camera controls.
Control Options:
:param enableDamping: Enable smooth damping (inertia). Default: False :type enableDamping: bool, optional :param enablePan: Enable panning. Default: True :type enablePan: bool, optional :param screenSpacePanning: Pan in screen space rather than camera space. Default: True :type screenSpacePanning: bool, optional :param enableRotate: Enable rotation/orbiting. Default: True :type enableRotate: bool, optional :param enableZoom: Enable zooming. Default: True :type enableZoom: bool, optional
Camera Limits:
:param maxPolarAngle: Maximum polar angle in degrees (0-180). Default: 135 :type maxPolarAngle: float, optional :param minPolarAngle: Minimum polar angle in degrees (0-180). Default: 0 :type minPolarAngle: float, optional :param maxDistance: Maximum zoom distance. Default: 1000 :type maxDistance: float, optional :param minDistance: Minimum zoom distance. Default: 0 :type minDistance: float, optional
Speed Settings:
:param zoomSpeed: Zoom speed multiplier. Default: 1.0 :type zoomSpeed: float, optional :param rotateSpeed: Rotation speed multiplier. Default: 1.0 :type rotateSpeed: float, optional :param panSpeed: Pan speed multiplier. Default: 1.0 :type panSpeed: float, optional
Server Integration:
:param stream: Report camera move events to the server. Default: False :type stream: bool, optional :param makeDefault: Make this the default controls. Default: True :type makeDefault: bool, optional
Examples:
Basic usage::
session.set @ Scene( Box(args=[0.2, 0.2, 0.2], key="box"), bgChildren=[ OrbitControls(makeDefault=True, key="controls"), ], )
With streaming camera updates to server::
session.set @ Scene( Box(args=[0.2, 0.2, 0.2], key="box"), bgChildren=[ OrbitControls(stream=True, enableDamping=True, key="controls"), ], )
With custom limits::
session.set @ Scene( Box(args=[0.2, 0.2, 0.2], key="box"), bgChildren=[ OrbitControls( minDistance=1, maxDistance=100, minPolarAngle=0, maxPolarAngle=90, key="controls", ), ], )
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
PerspectiveCamera
Perspective camera with field of view projection.
PerspectiveCamera defines the viewpoint and projection for rendering the 3D scene. Included in bgChildren to control the camera view.
This is optional.
:param position: Camera position as [x, y, z]. Default: [0, 0, 0] :type position: list[float], optional :param rotation: Camera rotation in Euler angles. Default: [0, 0, 0] :type rotation: list[float], optional :param lookAt: Point the camera looks at [x, y, z]. Default: [0, 0, 0] :type lookAt: list[float], optional :param near: Near clipping plane distance. Default: 0.1 :type near: float, optional :param far: Far clipping plane distance. Default: 1000 :type far: float, optional :param makeDefault: Make this the default camera. Default: False :type makeDefault: bool, optional :param active: Whether this camera is active. Default: None :type active: bool, optional :param fov: Vertical field of view in degrees (1-179). Default: 75 :type fov: float, optional :param zoom: Zoom factor. Default: 1.0 :type zoom: float, optional :param cx: Principal point horizontal offset (0 = centered, range [-1, 1]). Default: 0 :type cx: float, optional :param cy: Principal point vertical offset (0 = centered, range [-1, 1]). Default: 0 :type cy: float, optional
Usage::
session.set @ Scene( Box(args=[0.2, 0.2, 0.2], key="box"), bgChildren=[ PerspectiveCamera( position=[2, 2, 2], lookAt=[0, 0, 0], fov=75, makeDefault=True, key="camera", ), ], )
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
OrthographicCamera
Orthographic camera with parallel projection.
OrthographicCamera renders objects at the same size regardless of distance. Parallel lines remain parallel, making it ideal for technical drawings and 2D games.
:param position: Camera position as [x, y, z]. Default: [0, 0, 0] :type position: list[float], optional :param rotation: Camera rotation in Euler angles. Default: [0, 0, 0] :type rotation: list[float], optional :param lookAt: Point the camera looks at [x, y, z] :type lookAt: list[float], optional :param left: Left boundary of view frustum. Default: -1 :type left: float, optional :param right: Right boundary of view frustum. Default: 1 :type right: float, optional :param top: Top boundary of view frustum. Default: 1 :type top: float, optional :param bottom: Bottom boundary of view frustum. Default: -1 :type bottom: float, optional :param near: Near clipping plane distance. Default: 0.1 :type near: float, optional :param far: Far clipping plane distance. Default: 1000 :type far: float, optional :param makeDefault: Make this the default camera. Default: False :type makeDefault: bool, optional :param active: Whether this camera is active :type active: bool, optional :param zoom: Zoom factor. Default: 1.0 :type zoom: float, optional :param cx: Principal point horizontal offset (0 = centered, range [-1, 1]). Default: 0 :type cx: float, optional :param cy: Principal point vertical offset (0 = centered, range [-1, 1]). Default: 0 :type cy: float, optional
Usage::
session.set @ Scene( Box(args=[0.2, 0.2, 0.2], key="box"), bgChildren=[ OrthographicCamera( left=-100, right=100, top=100, bottom=-100, position=[0, 3, 5], lookAt=[0, 0, 0], makeDefault=True, key="camera", ), ], )
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
SimplePerspectiveCamera
Simple perspective camera wrapper with UI-exposed properties.
A lightweight wrapper around Drei's PerspectiveCamera with properties exposed for UI controls. Suitable for use inside ViewportHud or as a standalone camera.
:param position: Camera position as [x, y, z]. Default: [0, 0, 5] :type position: list[float], optional :param rotation: Camera rotation in Euler angles [x, y, z]. Default: [0, 0, 0] :type rotation: list[float], optional :param fov: Vertical field of view in degrees (1-180). Default: 50 :type fov: float, optional :param aspect: Aspect ratio (width/height). Default: 1.777 :type aspect: float, optional :param near: Near clipping plane distance. Default: 0.1 :type near: float, optional :param far: Far clipping plane distance. Default: 1000 :type far: float, optional :param zoom: Zoom factor. Default: 1.0 :type zoom: float, optional :param makeDefault: Make this the default camera. Default: False :type makeDefault: bool, optional :param manual: Disable auto-update of projection matrix. Default: False :type manual: bool, optional
Example Usage::
from vuer.schemas import SimplePerspectiveCamera, ViewportHud
Inside a ViewportHud
ViewportHud( SimplePerspectiveCamera(position=[0, 0, 5], fov=50, makeDefault=True), Box(args=[1, 1, 1]), top=10, right=10, width=200, height=150, )
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
SimpleOrthographicCamera
Simple orthographic camera wrapper with UI-exposed properties.
A lightweight wrapper around Drei's OrthographicCamera with properties exposed for UI controls. Renders objects at the same size regardless of distance. Suitable for use inside ViewportHud or as a standalone camera.
:param position: Camera position as [x, y, z]. Default: [0, 0, 5] :type position: list[float], optional :param rotation: Camera rotation in Euler angles [x, y, z]. Default: [0, 0, 0] :type rotation: list[float], optional :param left: Left boundary of view frustum. Default: -5 :type left: float, optional :param right: Right boundary of view frustum. Default: 5 :type right: float, optional :param top: Top boundary of view frustum. Default: 5 :type top: float, optional :param bottom: Bottom boundary of view frustum. Default: -5 :type bottom: float, optional :param near: Near clipping plane distance. Default: 0.1 :type near: float, optional :param far: Far clipping plane distance. Default: 1000 :type far: float, optional :param zoom: Zoom factor. Default: 1.0 :type zoom: float, optional :param makeDefault: Make this the default camera. Default: False :type makeDefault: bool, optional :param manual: Disable auto-update of projection matrix. Default: False :type manual: bool, optional
Example Usage::
from vuer.schemas import SimpleOrthographicCamera, ViewportHud
Inside a ViewportHud for 2D-style rendering
ViewportHud( SimpleOrthographicCamera( position=[0, 0, 10], left=-5, right=5, top=5, bottom=-5, makeDefault=True ), Box(args=[1, 1, 1]), bottom=10, left=10, width=200, height=150, )
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
FisheyeCamera
Fisheye camera with ultra-wide angle projection.
FisheyeCamera provides a distorted wide-angle view similar to fisheye lenses.
:param position: Camera position as [x, y, z] :type position: list[float], optional :param rotation: Camera rotation in Euler angles :type rotation: list[float], optional :param segments: Number of segments for distortion :type segments: int, optional :param near: Near clipping plane distance :type near: float, optional :param far: Far clipping plane distance :type far: float, optional :param makeDefault: Make this the default camera :type makeDefault: bool, optional :param active: Whether this camera is active :type active: bool, optional
Inherited members
children— fromvuer.schemas.html_components.BlockElement__init__— fromvuer.schemas.html_components.BlockElement
Public imports
These symbols are available from this module. Their definitions are documented in the linked modules.
SceneElement—vuer.schemas.scene_components.SceneElement